Another stumbling block: The map compiles and plays fine with test compiles. But as soon as I attempt to compile it with the default NetRadiant final builds for Nexuiz, it fails. All of them. From simple lighting to ambient occlusion. And I do not know why. Throwing an error about me needing anywhere from 9GB to 23 GB of RAM AFTER a few hours of compiling.

So wtf. I'm releasing this using only the test compile with good lighting/vis. >.< It's playable, it just doesn't look as good as it should have.
If anyone wants to finalize it, feel free. This will be the last time this map passes through my hands... unless someone tells me why netradiant seems to demand memory which I (or anyone else I know) just don't have on final compiles.
Note that while everything else in this map is GPL, the included soundtrack is not. It's 14 Ghosts II by Nine Inch Nails, under a Creative Commons license (CC-BY-NC-SA). I just got tired of looking for GPL music. The music is fine for use in public servers, it just can't be sold. It can be distributed and remixed freely provided that there is attribution to the original artist (which I have provided). If you want to change this map to be purely GPL, just remove the soundtrack file.
Description:
Map is huge and open. Lots of stairs, platforms, and catwalks. Aimed for fast high playercount games. A camping map and a tanking map at the same time, so hopefully it will be balanced. No secret passages, no way to get lost, unless you're really really shortsighted.
Screenshots (note the FPS count is because I set it at high detail settings):




pk3: http://www.filefactory.com/file/a1e1757/n/Limbo.pk3
If anyone needs the original ASE model just pm me. I didn't include it because it's simply too big. The .map file contains it already anyway.
P.S. I had no idea if the pk3 file is correctly done. Please tell me if it's not working.