[CTF] Corsair

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[CTF] Corsair

Postby Oblivion » Mon Nov 30, 2009 10:49 am

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Screenshots:

Helpful hints to the clueless crew.

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The cannons are the jumppads to the other ship in case that didn't sink in yet... and also the artillery.

Implementation of said hints. Note that it works with virtually any of the weapons available in this map. From grenades to plasma. Try holding down the Lmouse button to guide the rocket, give it a boost using the cannons and guide it smack to your enemies on the other deck.

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Also you can chase your rockets and guide them midflight.

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The view with both ships.

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Download link (please tell me if the pk3 is not working for some reason):

Zipped pk3. cleaned up a bit. Thanks to djsupport for hosting this :)
http://www.djsupportonline.com/nexmaps/corsair.pk3 -

7zipped pk3. a bit smaller, upped by merlijn
http://omploader.org/vMnZ5Yg

My original pk3, zipped. packaged with an unnecessary file by mistake, heh. Upped to omploader by merlijn and spaceman after I encountered problems uploading myself
http://omploader.org/vMnZ5Nw
http://omploader.org/iMnZ5Nw

All versions should work together. The pk3 contains all the resources used. Including ASE models and textures.

My first fully released map :D Intended again for high volume ctf servers (like HOCTF, *hint hint*, I'll force Doku at gunpoint to test this map later :twisted: hehe). Feedback and suggestions welcome. Tips will be VERY appreciated.

The FPS averages at 60 on ultra settings (I turned off bloom because it gives me a headache). I tried to help visibility compiles as much as possible by putting in caulk 'walls' inside the models and making most of the vertical walls with brushes.. I don't know how effective those were though.

For references to future mappers, here are how I solved some of my problems: I turned off the Enable Build Process Monitoring which was somehow making NetRadiant crash on final builds because of a "safe_malloc failed on allocation of xxxxx bytes". I rendered out the lightmaps on this fine. Albeit it's still a bit sucky. I don't even know if it's up to usual Nexuiz standards since I lowered the final render settings out a bit for the light compile. Most of the textures do have bump maps and specularity but I can't get them to show up with the default lights in netradiant. Tried adding dynamic lights but that killed FPS pretty fast so I opted to release this as is.

Anyways, figure I should get a working beta out anyway before I make anymore tweaks. If anyone has any suggestions concerning lighting this, please help. I am a mapping noob and I suck when it comes to technical things like making lights. :( Also I'd appreciate it if someone more experienced can make waypoints for bots or at least teach me how to. I tried it but I can't get them to use the long jumppads.

Most of the map terrain is created entirely in external modeling programs (as opposed to the usual way mappers do it), and someday when I can be more knowledgeable about it I hope to make a full tutorial about it.

Readme:
Code: Select all
Released: November 30, 2009
Nexuiz CTF level
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Map name:    Corsair
File:         corsair.pk3
Gametype:      CTF
Author:      Oblivion (AStepIntoOblivion)

Build time (including compiling): 3 days

Description: See the sign on the top deck for instructions. The cannons are way fun when used in conjunction with explosive weapons. A nex exists but in order to get it you have to risk your neck quite a bit. Each team owns their own airships. The main twist in the gameplay here is that camping consists of actually bombarding their airships rather than simply nexing them from afar.
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Notes and Licensing:

Textures and models used is by Oblivion and under GPL

Please note that the music packaged with this release is NOT under GPL, but is instead under Creative Commons Attribution Non-Commercial Share Alike. You can redistribute it, remix it, copy it, etc. but you may not sell it and its derivatives and you must include attribution to the original artist.
_______________________________________________________
Credits

Models and textures (GPL)
by Oblivion
http://astepintooblivion.deviantart.com

Soundtrack: Riding the Banshee (CC-BY-NC-SA)
by Dan-O
http://www.danosongs.com/

Sound FX:
Taken from map 'Iris'
Remixed one of them for the propeller sounds, retained the wind SFX as they were. Others (cannon sound/jumppad) are found online and tweaked slightly for usage.
'Iris' by Rota
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Postby halogene » Mon Nov 30, 2009 12:03 pm

o.O

*gasp*

*gasp*

... that's ...

*gasp*

wow.
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Postby Samual » Mon Nov 30, 2009 2:16 pm

:O And this is your _second_ map?

I don't have time to look at the map locally yet, but it looks awesome from the screenshots.. Good job mate.
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Postby tZork » Mon Nov 30, 2009 2:20 pm

Looks awesome Oblivion, good work.
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<Diablo> quake1 never had a weapon like that.
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Postby C.Brutail » Mon Nov 30, 2009 2:27 pm

Awesome job there man, one of the best ideas I've ever seen here :)

It's uploaded to the DCC CTF server.
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Postby Sepelio » Mon Nov 30, 2009 5:04 pm

Holy shitballs. Get this in the end of the year competition! Quick!

Anyway after playing it:

The map could definately do with more light in some areas. Perhaps some particle effect braziers/torches would fit. Even some windows might do the trick.

Also I noticed that some of the jump pads seem to line up exactly with each other whereas others do not. I'd say try and make them non aligned so you can get an easier landing without being catapulted back from whence you came.

What else might be neat... if there was a way to slightly randomise where the jump pads fired you to each time but I do not know if this is possible. Sort of making them more like a real cannon.
Last edited by Sepelio on Mon Nov 30, 2009 6:38 pm, edited 1 time in total.
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Postby Rad Ished » Mon Nov 30, 2009 5:06 pm

Well ... what do you expect me to say?
AHAHAAAAAAAAaaaaAAAAAAAAAAAAARRRRRRRRRrrrrrrrr
>TIMBERS RIGHTEOUSLY SHIVERED<
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Postby k0jak » Mon Nov 30, 2009 7:29 pm

Was waiting for someone to do something like this!

Would love to see you make more very cool maps.

Also perhaps for nexrun with some guidance from FrutieX.

Great stuff! :twisted:

Will play it when I get my new pc later this month :)
:]

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Postby k0jak » Mon Nov 30, 2009 7:31 pm

I would actually like to see how this plays in CTF in a proper game also :D
:]

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Postby Samual » Mon Nov 30, 2009 7:53 pm

Sepelio wrote:Holy shitballs. Get this in the end of the year competition! Quick!
Yes, do this --- I command you to -- This is the last day to submit.
Do it yourself, or stop complaining.
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