[MAP] Flower — CTF, DOM, KH, DM, TDM (updated)

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[MAP] Flower — CTF, DOM, KH, DM, TDM (updated)

Postby Clueless Newbie » Fri Dec 04, 2009 3:52 pm

Image

It's a very simple map; basically two .ase models (four instances of each) and a skybox.

Download it here: http://gethome.no/clund/nexuiz/Flower_v1r1.pk3
Last edited by Clueless Newbie on Tue Dec 08, 2009 2:05 pm, edited 1 time in total.
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Postby C.Brutail » Fri Dec 04, 2009 4:17 pm

Interesting...

You might want to make the trigger_teleport a bit larger, as I could once fall thtough it (I was between two "ticks" of the server.

Also, my console says a jumppad is faulty.
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Postby Ronan » Sat Dec 05, 2009 6:22 pm

Gameplay look interesting, one thing a bit confusing is the player location, the bases are all colored the same (green and pink), so it's not easy to determine where the action happened. Maybe replace the green floor by a red/blue one near the base, if the flower doesn't become too ugly... :wink:
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Postby Clueless Newbie » Sat Dec 05, 2009 11:16 pm

C.Brutail wrote:Interesting...

You might want to make the trigger_teleport a bit larger, as I could once fall thtough it (I was between two "ticks" of the server.

I intended to fix that, but forgot.
Also, my console says a jumppad is faulty.

Yeah... If you hit one of the jump-pads in the right place you shoot straight up instead of where you're supposed to go — and take some damage. I replaced all the jump-pads to fix it. Didn't seem to work. Not sure what to do about that. Thought I'd fixed it.. ;/
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Postby Clueless Newbie » Sat Dec 05, 2009 11:19 pm

Ronan wrote:Gameplay look interesting, one thing a bit confusing is the player location, the bases are all colored the same (green and pink), so it's not easy to determine where the action happened. Maybe replace the green floor by a red/blue one near the base, if the flower doesn't become too ugly... :wink:

Confusion is good on a small map like this.. ;)

I don't think it's up on any servers yet though. No idea how the level actually plays. The bots are too dumb to give any kind of impression.
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Re: [MAP] Flower — CTF, DOM, KH, DM, TDM (updated)

Postby Clueless Newbie » Tue Dec 08, 2009 2:08 pm

I'm uploaded v1r1 of Flower. Use the DL link in the OP to get it.

Changes:

• The teleporter brush is taller. Should reduce the chance of falling through.
• Removed a dud push trigger.
• Made a slight tweak to the lighting around the bases. Might not be noticeable during a game.
• Tweaked the shape of the outer petals.
• Added the hook weapon.
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Re: [MAP] Flower — CTF, DOM, KH, DM, TDM (updated)

Postby Sepelio » Tue Dec 08, 2009 2:10 pm

Played it on... one of the servers. I forget which. (v1, not 1r1 though. Hook might change play quite a bit)

I hate to say but it didn't seem to go down particularly well. My main gripe was the weapon placement with everything clustered in the bases. Also the fact the map is just made of platforms with long distance jump pads in between, I find this a big no-no with any map. It ruins flow and combat because everyone is just flying around constantly.

It does look pretty though.
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Re: [MAP] Flower — CTF, DOM, KH, DM, TDM (updated)

Postby Clueless Newbie » Tue Dec 08, 2009 4:02 pm

Sepelio wrote:Played it on... one of the servers. I forget which. (v1, not 1r1 though. Hook might change play quite a bit)

I hate to say but it didn't seem to go down particularly well. My main gripe was the weapon placement with everything clustered in the bases. Also the fact the map is just made of platforms with long distance jump pads in between, I find this a big no-no with any map. It ruins flow and combat because everyone is just flying around constantly.

It seems my maps tend to be hit or miss with most players. I've played this one twice on monastery, and the reception was mixed; some liked it, others hated it — as usual. I had fun playing it anyway. 8)

Also, I have the impression that many players hate new maps the first time they play them. Not just my maps, either. We'll see how this one goes. I'm guessing it will either end up like BlockScape or like BoxFlip. :wink:
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Re: [MAP] Flower — CTF, DOM, KH, DM, TDM (updated)

Postby Sepelio » Tue Dec 08, 2009 4:39 pm

Yeah I see the same thing happening. Its either love or hate then 'meh' eventually. Too many jumpy space maps around then people whine anyway when something different and slightly more complex shows up like Boxscape or Smelter.
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Re: [MAP] Flower — CTF, DOM, KH, DM, TDM (updated)

Postby lda17h » Thu Dec 10, 2009 6:36 pm

Clueless Newbie wrote:Also, I have the impression that many players hate new maps the first time they play them. Not just my maps, either. We'll see how this one goes. I'm guessing it will either end up like BlockScape or like BoxFlip. :wink:


I confess to do the same. Everytime i play a map for the first time i'm almost disgusted :) It gets better with time though ;D
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