
It's a very simple map; basically two .ase models (four instances of each) and a skybox.
Download it here: http://gethome.no/clund/nexuiz/Flower_v1r1.pk3
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C.Brutail wrote:Interesting...
You might want to make the trigger_teleport a bit larger, as I could once fall thtough it (I was between two "ticks" of the server.
Also, my console says a jumppad is faulty.
Ronan wrote:Gameplay look interesting, one thing a bit confusing is the player location, the bases are all colored the same (green and pink), so it's not easy to determine where the action happened. Maybe replace the green floor by a red/blue one near the base, if the flower doesn't become too ugly...
Sepelio wrote:Played it on... one of the servers. I forget which. (v1, not 1r1 though. Hook might change play quite a bit)
I hate to say but it didn't seem to go down particularly well. My main gripe was the weapon placement with everything clustered in the bases. Also the fact the map is just made of platforms with long distance jump pads in between, I find this a big no-no with any map. It ruins flow and combat because everyone is just flying around constantly.
Clueless Newbie wrote:Also, I have the impression that many players hate new maps the first time they play them. Not just my maps, either. We'll see how this one goes. I'm guessing it will either end up like BlockScape or like BoxFlip.
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