[CTF] Clockwork

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Re: [CTF] Clockwork

Postby Samual » Tue Dec 08, 2009 6:50 pm

:O -- Nice, I hope you continue with mapping as you're cranking out some nice stuff at the moment ;)
Do it yourself, or stop complaining.
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Re: [CTF] Clockwork

Postby alexx_2010 » Fri Jan 01, 2010 4:41 am

Barely any map uses real time world dynamic lighting anyway since it effectively kills FPS because of engine limitations.
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Re: [CTF] Clockwork

Postby RoKenn » Fri Jan 01, 2010 2:28 pm

:shock:

Impressive!

Lee_Stricklin wrote:you should try to replace non-GPL compatible pieces of your maps and try to get them in the official release.


In case of this map it's only the music that's not GPL, and I guess that could be replaced easily.

I noticed one small issue: the notches of the cogwheels at the bases are overlapping while they move. Doesn't this violate the "no-overlapping-brushes" rule?
[Tue Aug 5 2008] [00:15:01] <Ronan`> RoKenn, you're an evil person :P
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Re: [CTF] Clockwork

Postby Kay » Fri Jan 01, 2010 8:43 pm

It keeps playable if you play on low with realtime world dynamic lighting on :D
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