
My second map to be released.
This time, much of the map terrain is done in brushwork . It's also a closed map, but still expansive and open in the tradition of Fighterbay and Miniman. Again still learning my way, so apologies if it turns out not quite that gameplay friendly. Heh. There's no way to test maps with human players so I can't assure my maps will be fun. This was made in about 24 hours including compiling, so don't expect it to be perfect visual-wise. I'm still just experimenting and don't want to commit a ton of assets on what could turn out to be a flop.
My main 'innovation' in this maps are whirling cogs tipped with blades that actually shave off health if you get under the blade (I also discovered that dmg will not apply properly to func_rotating if you're blocking it from the wrong direction, which is why I had to resort to a trigger_hurt in Corsair). Also another thing are the tubes leading into the base, adding a crazier way to gain entrance to the enemy base without having to come through the heavily defended front (getting out however... is another problem).
Screenshots (Note the FPS is because my graphics card is barely current gen and this is at ultra settings with full dynamic lighting and shadows, at normal settings, I get a decent 60-100+ FPS except at the central room seeing everything when it drops to around 45-50, still not that bad considering.






Credits:
All art assets are by me and under GPL
Included music is once again CC-BY-NC-SA by Nine Inch Nails. Which isn't a problem at all. Just don't sell a copy of this map. LOL sif.

Download PK3 here:
With lightmaps (prettier but much larger: 17MB): http://omploader.org/vMnhxZA
WARNING: PLEASE TURN OFF REALTIME WORLD DYNAMIC LIGHTING WHEN PLAYING THIS MAP
Barely any map uses realtime world dynamic lighting anyway since it effectively kills FPS because of engine limitations. It's better to leave this off unless you have a really really good computer. I just placed a few rtlights to give players that option. Now I'm going to avoid placing rtlights in the future because of complaints of FPS drops. It WILL lag you horribly if you play this map with it on, but it's NOT necessary, so please turn it off.