[DM] Tiny Terrors!

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[DM] Tiny Terrors!

Postby nituvious » Mon Dec 14, 2009 9:47 pm

Here is my very first Nexuiz map. It is based on the map known as ToySoldiers from the game Return to Castle Wolfenstein.
Years and years ago, I created a similar map for it named dm_room, which was lost any never remotely completed. It was back in very beginning of my newbie days.

Anyway, I present to you all the map Tiny Terrors.
You fight around in a oversized bedroom, for power ups and weapons!
There are only 8 weapons spawned in the map.
There are a few secrets in this map, just a few. I think I kept the over powering down to a minimum. It is advised that you turn your background music off(whatever option it is that plays the random music from the main menu).

You guys are free to use any of my bad textures and bad models in your maps.

Please post comments on how I can improve the map! Or any comments at all, good or bad! :)

This is roughly, 3 or 4 days of work.
Download here: here.
Here is a funny looking screenshot!
Image
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Re: [DM] Tiny Terrors!

Postby Sepelio » Mon Dec 14, 2009 10:20 pm

Not too bad but I've got some bones to pick.

The ceiling, floor and door textures are absolutely horrid quality.

Wheres the light?! Its way too dark.

Theres a large number of Server EDICT errors. This means you either have spawn points in walls or have created triggers and then deleted them. This leaves a trigger with no brushes which kicks up all the errors. You can remove them in radiant by going view > entity list then going through the list, selecting and deleting the ones with no brushes.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Re: [DM] Tiny Terrors!

Postby nituvious » Mon Dec 14, 2009 10:39 pm

The map is meant to be dark. :)
I didn't realise the textures were that bad. I tried not to use any of the original Nexuiz textures, but ended up using a few. I will change the floor texture.
I did not know that GTK kept my trigger/entities in the map after deleting, thank you for the tip!
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Re: [DM] Tiny Terrors!

Postby Sepelio » Mon Dec 14, 2009 10:59 pm

Np. Its best not to make the whole map dark. I'd say areas can be dark but generally well lit maps go down better. Its nice to be able to see who you are fragging without sticking fullbright on :P
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Re: [DM] Tiny Terrors!

Postby nituvious » Mon Dec 14, 2009 11:08 pm

I am worried that the map may look different on my system than on yours. Can you post a screenshot from in game?
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Re: [DM] Tiny Terrors!

Postby Sepelio » Mon Dec 14, 2009 11:58 pm

Image
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
Sepelio
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Re: [DM] Tiny Terrors!

Postby nituvious » Tue Dec 15, 2009 6:35 am

Oh okay, the light is at what it was meant to be. When I played over lan with a few friends we didn't have any problem seeing each other.
Because there is no ammo on the map, players have to continuously make runs for the weapons or control their spawn. And most of these are in open lighted area's. :)
Also, I cleaned up the map a bit, and changed the ceiling/floor textures. The ceiling texture was left the same, the texture is not manipulated to stretch the whole way across though.
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Re: [DM] Tiny Terrors!

Postby C.Brutail » Tue Dec 15, 2009 7:30 am

Hehe, another PAD-map :)

Good job!
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Re: [DM] Tiny Terrors!

Postby nituvious » Tue Dec 15, 2009 10:29 am

Thank you, but what does PAD mean? :D
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Re: [DM] Tiny Terrors!

Postby C.Brutail » Tue Dec 15, 2009 4:55 pm

"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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