[CTF] Gasolinepowered_v1r4

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[CTF] Gasolinepowered_v1r4

Postby Cuinnton » Tue Jan 19, 2010 1:43 pm

With FruiteX's permission I am trying to finalize Gasoline Powered to get it into the game. Making it very true to the original just with minor flow improvements such as fixing the machine gun area, retexturing (using a lot of Agelith's work from http://alientrap.org/forum/viewtopic.php?f=19&t=5607) and the addition of non-obstructing detail that makes the level more relevant, such as space shuttles and solar panels, transforming it into a rather believable space elevator from earth.

Very relevant to the game and the right era into the future.

As discussed with many other players the two other revisions I have come across are fail, gasolinepowered_new and gasolinepowered_v2r3 due to completely changing the already healthy level balance. So staying true to the original is very important and not adding overwhelming detail that will hinder fps.

Basic concept is as follows.

Image

If I could get some help, with someone making the solar panels and space shuttle models that would be awesome!
(similar to avatar!)
http://www.enjoyspace.com/uploads/news/ ... avatar.jpg
I was thinking oblivion's great modeling work would fit perfectly but if anyone else could help that would be great! i have not skills modeling at all :(


Also, I have had many suggestions to make an "following gravity field" and when you escape it you slow down and float out to space and die.
http://mapraider.com/maps/zoom/?mapid=4062&imageid=2
I plan to use trigger_impulse to do this, although I have yet to learn how to use this.

Anyone interested in the project I would really appreciate it! My mission is to get this although simple rectangular yet fun and fast passed level into the game! As it has been waiting to do so for a long time!
ImageImage
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Re: [CTF] Gasolinepowered_v1r4

Postby Lee_Stricklin » Tue Jan 26, 2010 3:53 am

Not a mapper in any way, but I think that the map should be almost completely symmetrical. If you put solar panels on one side, you should put solar panels on the other. I also think it would be more bad ass if the shuttle was on one of the edges of the center of the map. I'll modify a snapshot so you get an idea of what I'm talking about.
I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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Re: [CTF] Gasolinepowered_v1r4

Postby Cuinnton » Tue Jan 26, 2010 11:37 am

Yes Lee_Stricklin the map will symmetrical. :D I would love to have the spaceship models flying floating around the space elevator for an even better effect.

I am still having trouble with the skybox.
viewtopic.php?f=2&t=5938&p=74791#p74791

And have yet to find a modeler for the solar panels and space ships. Although I still have a lot more detail, LIGHTING, trick jumps and animation to do.

This is what I have done so far...

http://www.youtube.com/watch?v=gJVwzMgZouw

enjoy!
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Re: [CTF] Gasolinepowered_v1r4

Postby Dokujisan » Thu Feb 11, 2010 2:14 am

what's the status on this?
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Re: [CTF] Gasolinepowered_v1r4

Postby Oblivion » Thu Feb 11, 2010 6:27 pm

I have free time to make solar panels tomorrow, but I really can't commit to a fullblown space shuttle just yet. Will post files here tomorrow for the panels though.
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Re: [CTF] Gasolinepowered_v1r4

Postby Cuinnton » Sun Feb 14, 2010 12:53 pm

gasolinepowered_v1r4_beta1 released
The basic layout and textures have are finished with the following left to be done...

Problems to be resolved:
- Skybox (polluted earth) isn't seamless enough, 2 faces needs to be photoshoped
- Having problems getting the skybox to produce the light needed to illuminate level
- 3d skybox needs the addition of various satellites, shuttles and rotating space junk
- projectiles need to float into space and not a appear to hit a wall
- fuel station, and train signs need to be fixed

Additions to be made:
- solarpannels
- more realistic detail
- possibly a lower level train station in the 3d sky box with moving
- possibly warpzones instead of teleporters
- possibly the use of func_impulse to make a more realistic space death
- better packaging of level
- a nice minimap

Hope I can get as much feed back on the level as possible. FriuteX will hopefully lend a little help with some of the more technical endeavors Also thank you to oblivion for you interest :D GLHF


http://omploader.org/vM2p1Ng
ImageImage
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Re: [CTF] Gasolinepowered_v1r4

Postby FruitieX » Sun Feb 14, 2010 2:39 pm

Excellent. I'll do some changes and upload here when done. It won't work until 2.5.3 where warpzones (hopefully) will be included.
Image
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Re: [CTF] Gasolinepowered_v1r4

Postby FruitieX » Sun Feb 14, 2010 7:47 pm

ImageImageImageImage
Yay! Still compiling, this was only the first bounce...
Image
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Re: [CTF] Gasolinepowered_v1r4

Postby FruitieX » Sun Feb 14, 2010 8:27 pm

http://www.hrfdesign.com/crap/maps/ctf/ ... _beta1.pk3
Did various updates and completely remade the lightning on the map. You can enter through the doors in the bases now, BTW. :P
The warpzones will only work with both the Nexuiz datas and the engine compiled from the git branch "div0/warpzones".
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Re: [CTF] Gasolinepowered_v1r4

Postby Cuinnton » Mon Feb 15, 2010 7:02 am

AWESOME WORK! I love the doorways, work quite well. It's a bit to bright now and its missing texture water0 and the warpzone texture for obvious reasons. I'll leave the warpzones to you.
Also there is already a gasolinepowered_v2r3 so ill either call the next release gasolinepowered_v3r1_beta or maybe solarpowered or fusionpowered or space elevator seeing burning gasoline in space is pretty stupid? Although solarpowered could be a nice level in its self, a small solar tower. Anyway if anyone else has any ideas please speak out.

I forgot to ask? is it possible to make the skybox use HDR lighting, so when you look into the sun it "burns you eyes" with glare.

I'll spend another couple of days on it then make another release for you to tinker.
I plan to:
- Fix the sign textures so they don't have a black outline
- Make all the detail in the 3d skybox
- solar panels
- maybe a space ship that docks at the red base, then disappears and then docks at the blue base. Also a moving elevator train
- many other tweaks

2.5.3 is a great deadline, hopefully making it good enough to get in the game! :D
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