[Your daily q3 map][21]Hipshot - Crescent

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[Your daily q3 map][21]Hipshot - Crescent

Postby Strahlemann » Sun Jan 31, 2010 12:16 am

Nr. 21:
Long time no "daily" q3 map, so have fun with this one!
Another wonderful map from Hipshot. Originally designed for 1vs1 this map offers a great connectivity and players with good movement skills will love the many possibilities to use shortcuts and trickjumps to their advantage. Duellers should definitely check this out! This map should also work just fine with small ffa or 2vs2 tdm games.

If you find any flaws in the conversion or have suggestions for the item placement, tell me ;)

Author: Jochum "Hipshot" Skoglund
Title: Crescent
Download: >>HERE<< (R3)
Installation: Save the pk3 to your Nexuiz/data folder. Start Nexuiz and choose the map from the menu.

Image Image Image Image
Image Image Image Image

readme wrote:
April 23, 2009
================================================================
Title : Crescent Final Version
Filename : crescent.bsp
Author : Jochum Skoglund / Hipshot
www : http://www.zfight.com
================================================================

* Play Information *

Designed for : 1vs1, works with FFA(3)
Bots : Yes
New Graphics : Yes
Powerups : None


* Texture Credits *

Many texs uses photosource from:
cgtextures -> cgtextures.com
Produced into usable textures by me.
Some of the textures uses my own photosource.

The skybox is my own creation, same as used in
"Industrial" but scaled down and made more smooth.


* Spec *

As usual, thanks to the people at work for play testing this
over such long time.

===========
BSP(4)VIS(0)Light(293)

See the readme included in the pk3 for more infos

Known bugs: hte minimap is screwed up
Last edited by Strahlemann on Tue Feb 02, 2010 8:12 pm, edited 4 times in total.
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Re: [Your daily q3 map][21]Hipshot - Crescent

Postby GreEn`mArine » Sun Jan 31, 2010 4:17 pm

hmm, with my low settings the map somehow looks/feels a bit annoying, since the space to maneuver is not so big, and you have to pay attention to not jump into the water and the like. Another question I have is: where is the mini map? :)

Other than that the conversion looks good :). As I haven't played the map in a real match yet I cannot give any details about item placement.
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Re: [Your daily q3 map][21]Hipshot - Crescent

Postby Strahlemann » Sun Jan 31, 2010 5:57 pm

Updated to R2 (Download in first post)
added minimap.
Still the minimap is screwed up, if you look at it you may get a clue why. It seems like there's some skybox-magic going on... and the indicator doesn't work. I've no idea why... Any help and information appreciated ;)
That's why cropping only a part of the map for minimap generation would be great.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Re: [Your daily q3 map][21]Hipshot - Crescent

Postby Morphed » Sun Jan 31, 2010 9:50 pm

you can crop minimap
Code: Select all
size mins_x mins_y mins_z maxs_x maxs_y maxs_z

this command in .mapinfo selects area for minimap, then just generate one in darkplaces using command "sv_cmd radarmap --force"
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Re: [Your daily q3 map][21]Hipshot - Crescent

Postby Strahlemann » Tue Feb 02, 2010 8:12 pm

Thanks for the info!
Updated to R3 (Download in first post)
added ->working<- minimap 8)
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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