[Your daily q3 map][22]Julek - JUL32

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[Your daily q3 map][22]Julek - JUL32

Postby Strahlemann » Sun Jan 31, 2010 3:42 pm

Nr. 22:
A very small, fast and furious map. Fun for a quick duel in between.
One thing that needs to be mentioned: The teleporters are meant to work like they do. So it's random where you get teleported.
Have fun!

If you find any flaws in the conversion or have suggestions for the item placement, tell me ;)

Author: Julian "Julek" Traciak
Title: JUL32
Download: >>HERE<<
Installation: Save the pk3 to your Nexuiz/data folder. Start Nexuiz and choose the map from the menu.

Image Image Image Image

readme wrote:
============================================================

info

Small and simple map with few teleports

============================================================

construction

base: new level
editor: Q3Radiant-1.4.0
other progs: Q3ase, Winamp 2.9, Corel Photo-Paint
know bugs: none
build time: about 15 hours and 2 days for textures

============================================================

thanx to ...

Tig ..::Lvl Admin for testing and helping.

mojego Kochango S³onka
2010.07.10 :D


See the readme included in the pk3 for more infos

Known bugs: The grate appears all black. The double-teleporter sound is distracting with this map.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
Strahlemann
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Re: [Your daily q3 map][22]Julek - JUL32

Postby GreEn`mArine » Sun Jan 31, 2010 4:30 pm

Cool map.

Ideas:
- replace SG with MG or some other weapon
- set up the vangle when coming out of the other teleporter so that you don't go into that teleporter immediately again.
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
GreEn`mArine
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Re: [Your daily q3 map][22]Julek - JUL32

Postby Strahlemann » Sun Jan 31, 2010 5:48 pm

Okay this is funny... I edited the *.ent file and the teleporter setup is really unique.
There are 2 teleporters but three destinations.
the teleporters teleport vice versa or to the plasmagun. So one trigger_teleport has one target (say "t15") but there are two misc_teleport_dest entities with targetname "t15".
So teleportation works, and the angle you're facing when you've teleported is correct, but your moving direction is screwed up. So the angles are set up correctly inside the map, but somehow something (the engine?) screws up the moving direction (like the angles of all destinations are added or multiplied or whatever).
Help and information appreciated ;)
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
Strahlemann
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