Cleaner [CTF, KH]

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Cleaner [CTF, KH]

Postby Clueless Newbie » Sun Feb 07, 2010 2:47 pm

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Re: Cleaner [CTF, KH]

Postby C.Brutail » Sun Feb 07, 2010 4:37 pm

Very cool looking, and odd concept.
Though I'm a bit concerned about the gameplay, it seems too easy.
I'll put it on DCC, let's see how people react on it :)
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Re: Cleaner [CTF, KH]

Postby merlijn » Sun Feb 07, 2010 8:05 pm

Great stuff Clueless, this map looks like a lot of fun. I have 2 minor requests though:

- Can you make it impossible to stand on top of the lamps? In the bases they could be used as camping spots.
- Maybe add some more health/armor in the pathways, it is awesome to use laserpadding in this map to gain speed, but there isn't enough HP around for when you're playing with a bunch of people.
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Re: Cleaner [CTF, KH]

Postby lda17h » Sun Feb 07, 2010 11:33 pm

Nice map :D Great looks. Wonder how it plays, too.. Is it possible to clip the walls a little? It's easy to get stuck on the markings (the running guys and the arrows)..
He can talk the talk, but can he caulk the caulk?
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Re: Cleaner [CTF, KH]

Postby Rad Ished » Mon Feb 08, 2010 12:02 am

wooooooooooooooooooo, they ARE patch meshes.
I have no idea how you get that crap to work, good job sir.
I like your maps noobie, can i has more huge open monsters like box gardens?
I find very interesting this concentrated detail surrounded by large open areas of minimal detail, I remember seeing a similar thing at work playing half life 2.
Love those mirror surfaces.
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Re: Cleaner [CTF, KH]

Postby Sepelio » Mon Feb 08, 2010 12:53 am

Rad Ished wrote:I find very interesting this concentrated detail surrounded by large open areas of minimal detail, I remember seeing a similar thing at work playing half life 2.


Yes I remember seeing a large number of maps like that when playing the CS:S gungame mod. Sort of strange crisscrossed orange/white texture and such. Good fun.
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