[CTF Map] Ancient

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Re: [CTF Map] Ancient

Postby Lee_Stricklin » Fri Mar 12, 2010 6:00 am

Sepelio wrote:
Lee_Stricklin wrote:Wow it looks beautiful. Downloading now.

EDIT

Minor complaint: Bloom and HDR wash the textures out on this map. It looks beautiful when bloom and HDR are disabled though and more importantly it plays well.


Cheers.

Yeah I'd expect the ground texture to look washed out its very light. Once the map gets more testing I'll maybe darken and replace it or something. Its not up on any servers yet that I am aware of :(


Is it possible to just set the map info to keep bloom/hdr from being enabled? If you can do that it seems like that would be an easy way to fix the only flaw I found.
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Re: [CTF Map] Ancient

Postby Sepelio » Fri Mar 12, 2010 11:48 am

I have absolutely no idea. I'll try and find out.
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Re: [CTF Map] Ancient

Postby Aleator » Fri Mar 12, 2010 12:35 pm

Why darken the map? Let there be light!
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Re: [CTF Map] Ancient

Postby Rash56 » Sat Mar 13, 2010 10:29 am

amazing !
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Re: [CTF Map] Ancient

Postby Roanoke » Sun Mar 14, 2010 9:24 pm

It looks great from the screens. I also like how you inhibited camping instead of removing the nex all together. Could someone else possibly be arsed to make this in other gamemodes? It's a shame ctf and (t)dm get all the love.
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Re: [CTF Map] Ancient

Postby Sepelio » Sun Mar 14, 2010 10:06 pm

I plan to do more gamemodes in the next version as well as some optimisations. I just wanted to see how the map went down with people first :)
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Re: [CTF Map] Ancient

Postby Roanoke » Sun Mar 14, 2010 10:11 pm

Okay then, that's great :D
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Re: [CTF Map] Ancient

Postby Yoda almighty » Wed Mar 17, 2010 7:12 pm

you should make lightmaps for the map as well, especially the trees. it would make it look 1000x better. :D
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Re: [CTF Map] Ancient

Postby Sepelio » Wed Mar 17, 2010 7:59 pm

It does have lightmaps... as far as I was aware anyway lol :?
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Re: [CTF Map] Ancient

Postby Yoda almighty » Thu Mar 18, 2010 10:32 am

sorry, I mean so that the trees cast shadows based on the world lighting. (I don't map, so i don't know what it would be called, XD sorry.)
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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