Configuring GtkRadiant

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Postby tZork » Tue Jun 20, 2006 2:56 am

I have updated my nexuiz-radiant package to address a bug that broke compile support with the stock bsp menu that ships with gtkradiant 1.4 i took this opertunity to clean out some pointless crap too.

If you have the "old" package installed:
Goto you radiant dir, find a dir named "q3map2" and just delete it. IF you have "mapmedia.pk3" in x:\pathto\nexuiz\data\ delete that too. (its useless for nexuiz mapping, and creates a pile of unwanted folders in you textures menu) Now install the new package as described below.

NOTE
This pack overwrites shaderlist.txt and common.shade, so if you have thise customized this is the time to back them up.


What do i need?
GTKRadiant 1.4 for Windows
Nexuiz 2.0
(and a 32 bit Windows)
The zip file at the bottom of this post

Howto install:
First of all, if you havent allredy, install GTKRadiant and Nexuiz. Download zip from below link, unzip, run "NexGtkR14Setup.exe". Point it to the location of gtkradiant 1.4 and nexuiz 2.0 (use the browse buttons). press install. Hopefully all will go smooth and you will get a message telling you it did. Now launch gtkradiant and select Nexuiz in the game list and start mapping =)

Download is here:
http://zdev.dvrdns.org/nexuiz/nexuiz-radiant.zip
Last edited by tZork on Thu May 10, 2007 10:57 pm, edited 1 time in total.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby obi-wahn » Wed Jul 12, 2006 10:29 am

First I have to say, that i'm a newbie at GTKRadiant and that i'm a german. Sorry for my strange language. ;)

I downloaded GTKRadiant 1.5 and Nexius. Then i saw this post and downloaded the Zip by tZork. I know it is for GTKRadiant 1.4, but here is my newbie-solution to work with 1.5.


I don't know if it is usefull, .. test it out

Run the program of tZork and try to install it. ;) But the .exe is named GtkRadiant.exe and not GtkRadiant-1.4.0.exe, so renamed it to GtkRadiant-1.4.0.exe and the installer of tZork works. (Rename the exe back to GtkRadiant.exe after it)

When you now start GtkRadiant.exe, there will be many errors... well I waited for them...

open the nexuiz.game in the games folder of GtkRadiant and edit it like that:

<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- generated by Radiant setup, modify at your own risks -->
<game
name="Nexuiz"
enginepath ="C:\Spiele\Nexuiz\"
enginepath_win32="C:\Spiele\Nexuiz\"
engine_win32="nexuiz.exe"
gametools="C:\Spiele\nexuiz\Radiant-1.4/"
basegame="data"
engine="nexuiz.exe"
gamename="nex"
basegamename="Quake III Arena"
knowngame="missionpack"
shaderpath="scripts"
archivetypes="pk3"
texturetypes="tga jpg"
modeltypes="md3 ase lwo obj 3ds picoterrain"
maptypes="mapq3"
shaders="quake3"
entityclass="quake3"
entityclasstype="def"
entities="quake3"
brushtypes="quake3"
patchtypes="quake3"
/>



open the local.pref file in your Nexuiz\Radiant-1.4 and the same file in GtkRadiant 1.5.0\nexuiz.game. Edit the following entries.

<epair name="LastProject">

Copy the default_build_menu.xml files form the q3t.game folder to the nexius.game folder and edit

[RadiantPath]: path to Radiant ..
[EnginePath]: path to the engine ..

So that was ist. After the modifcation of the stuff above GtkRadiant started on my computer without errors


P.S.: perhaps you can edit the local.pref files and the nexuiz.game before you install tZorks program, you only have to edit them in the unzipped folder.
If there something wrong please tell me.
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Postby Forge » Sat Jul 15, 2006 8:21 pm

Hello all

I try to install GTKRadiant 1.5.0. But this process don't work.
Perhaps i have not understand that.

Can you explain again, with more details :
ex:
[RadiantPath]: path to Radiant ..
[EnginePath]: path to the engine ..

But what is path to Radiant and path to Engine ?
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Postby tZork » Sat Jul 15, 2006 10:05 pm

obi-wahn wrote:First I have to say, that i'm a newbie at GTKRadiant and that i'm a german. Sorry for my strange language. ;)

I downloaded GTKRadiant 1.5 and Nexius. Then i saw this post and downloaded the Zip by tZork. I know it is for GTKRadiant 1.4, but here is my newbie-solution to work with 1.5.


I don't know if it is usefull, .. test it out

Run the program of tZork and try to install it. ;) But the .exe is named GtkRadiant.exe and not GtkRadiant-1.4.0.exe, so renamed it to GtkRadiant-1.4.0.exe and the installer of tZork works. (Rename the exe back to GtkRadiant.exe after it)

When you now start GtkRadiant.exe, there will be many errors... well I waited for them...

open the nexuiz.game in the games folder of GtkRadiant and edit it like that:

<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- generated by Radiant setup, modify at your own risks -->
<game
name="Nexuiz"
enginepath ="C:\Spiele\Nexuiz"
enginepath_win32="C:\Spiele\Nexuiz"
engine_win32="nexuiz.exe"
gametools="C:\Spiele\nexuiz\Radiant-1.4/"
basegame="data"
engine="nexuiz.exe"
gamename="nex"
basegamename="Quake III Arena"
knowngame="missionpack"
shaderpath="scripts"
archivetypes="pk3"
texturetypes="tga jpg"
modeltypes="md3 ase lwo obj 3ds picoterrain"
maptypes="mapq3"
shaders="quake3"
entityclass="quake3"
entityclasstype="def"
entities="quake3"
brushtypes="quake3"
patchtypes="quake3"
/>



open the local.pref file in your Nexuiz\Radiant-1.4 and the same file in GtkRadiant 1.5.0\nexuiz.game. Edit the following entries.

<epair name="LastProject">

Copy the default_build_menu.xml files form the q3t.game folder to the nexius.game folder and edit

[RadiantPath]: path to Radiant ..
[EnginePath]: path to the engine ..

So that was ist. After the modifcation of the stuff above GtkRadiant started on my computer without errors


P.S.: perhaps you can edit the local.pref files and the nexuiz.game before you install tZorks program, you only have to edit them in the unzipped folder.
If there something wrong please tell me.


Interesting. With this info i should be able to make a radiant 1.5 "patch" too. i will try to do so when i get home. Since you did all grunt work of findning out want needs to be changed to make it work for 1.5 it will proly be ez to apply thise changes to my installer.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby divVerent » Sat Jul 15, 2006 11:05 pm

tZork wrote:Interesting. With this info i should be able to make a radiant 1.5 "patch" too. i will try to do so when i get home. Since you did all grunt work of findning out want needs to be changed to make it work for 1.5 it will proly be ez to apply thise changes to my installer.


No, please not, it would be an unnecessary effort. Nexuiz support is already included in 1.5, as Nexuiz.game: https://zerowing.idsoftware.com/svn/radiant.gamepacks/NexuizPack/trunk/

All you have to do is follow the instructions of the included documentation to install it:

To get a copy of the source using the commandline Subversion client:
Change the current directory to the desired location for the source.
svn checkout https://zerowing.idsoftware.com/svn/rad ... ant/trunk/ ./GtkRadiant
svn checkout https://zerowing.idsoftware.com/svn/rad ... ack/trunk/ ./GtkRadiant/games/Q3Pack


and then also do the obvious:

svn checkout https://zerowing.idsoftware.com/svn/rad ... ack/trunk/ ./GtkRadiant/games/NexuizPack
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby esteel » Sat Jul 15, 2006 11:55 pm

Forge wrote:[RadiantPath]: path to Radiant ..
[EnginePath]: path to the engine ..
But what is path to Radiant and path to Engine ?

Path to radiant is were you have Radiant installed.. On windows it might be something like C:\Program Files\Radiant 1.5\
The engine Path is the path to nexuiz.exe, guess something like C:\Program files\Nexuiz\
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Postby Cinquero » Mon Aug 28, 2006 12:21 pm

If someone is using gtkradiant 1.5.0* successfully, please post the SVN release version. I tried the editor SVN releases 95 and 100 (recent), but none of them seems to be usable -- the q3map2 process' memory usage grows until it explodes when I place a _skybox entitiy with light into my world.

Ok, finally, it seems to work. Some problems I have encountered with svn release 100:

1.) Use the debug build. Don't fiddle around with optimization parameters. It broke my compilation result. I even do not allow the Gentoo Linux installer to strip the resulting binaries.

2.) You need to be careful where to put the shaderlist.txt file. Use strace to check radiant's tries to access it: "strace radiant 2>&1 | grep shaderlist". The nasty thing about it is that radiant seems to abort its search for the shaderlist file if it does not find it in [enginepath]/data/scripts/shaderlist.txt. It does not even look in the corrsponding user area under ~/.nexuiz if the shaderlist wasn't found in the first place.

3.) install.py seems to be messed up quite a bit. It only installs the binaries properly, a lot of additional files like docs must be installed separately. All of that is contained in my latest ebuild file at https://stier.dynu.com/~myportage/dev-games/gtkradiant/.
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Postby Fuddl » Wed Sep 13, 2006 9:45 pm

i'm missing a copyright and license statement in https://zerowing.idsoftware.com/svn/rad ... exuizPack/

the debian games team has prepared a gtkradiant package and we'd like it very much to offer users a gtkradiant-nexuiz package. though, without a copyright holder and - hopefully - a free license (gpl preferred) we cannot package the nexuiz gamepack. users from the #qeradiant channel adviced me, the authors of the NexPack file might hide in the alientrap team - please show up, authors ;)

[b]EDIT: problem's solved![/b]
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Postby esteel » Thu Sep 14, 2006 9:36 am

thanks to LordHavoc :)
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Postby P4R4.be » Fri Dec 29, 2006 11:36 am

How to download the content on https://zerowing.idsoftware.com/svn/radiant.gamepacks/NexuizPack/trunk/

What is svn checkout?
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