Configuring GtkRadiant

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby devdavad » Mon Jul 16, 2007 4:54 am

FruitieX wrote:Hey, any ideas how to get GTKRadiant to run (natively) under Ubuntu Feisty Fawn 64-bit edition? I tried the .rpm, but as usually it throws a lot of error messages about dependencies that I actually already have installed. I also tried converting it into .deb but no success there either.
Thanks.
I got it to convert to a .deb very nicely. I can email you the .deb file I generated if you want
devdavad
Newbie
 
Posts: 2
Joined: Mon Jul 16, 2007 4:48 am

Postby Psychcf » Mon Jul 16, 2007 6:11 am

oh I got gtk radiant under 64 bit perfectly... I forgot how I did it but it was with radiant 1.5
Psychcf
Forum addon
 
Posts: 1554
Joined: Sun Dec 03, 2006 11:38 pm
Location: NY, USA

Postby Lo » Fri Dec 07, 2007 8:02 pm

tZork wrote:I have updated my nexuiz-radiant package to address a bug that broke compile support with the stock bsp menu that ships with gtkradiant 1.4 i took this opertunity to clean out some pointless crap too.

If you have the "old" package installed:
Goto you radiant dir, find a dir named "q3map2" and just delete it. IF you have "mapmedia.pk3" in x:\pathto\nexuiz\data\ delete that too. (its useless for nexuiz mapping, and creates a pile of unwanted folders in you textures menu) Now install the new package as described below.

NOTE
This pack overwrites shaderlist.txt and common.shade, so if you have thise customized this is the time to back them up.


What do i need?
GTKRadiant 1.4 for Windows
Nexuiz 2.0
(and a 32 bit Windows)
The zip file at the bottom of this post

Howto install:
First of all, if you havent allredy, install GTKRadiant and Nexuiz. Download zip from below link, unzip, run "NexGtkR14Setup.exe". Point it to the location of gtkradiant 1.4 and nexuiz 2.0 (use the browse buttons). press install. Hopefully all will go smooth and you will get a message telling you it did. Now launch gtkradiant and select Nexuiz in the game list and start mapping =)

Download is here:
http://zdev.dvrdns.org/nexuiz/nexuiz-radiant.zip





First of all i have to say that im very new to mapping, tried it the first time few days ago.


I installed nexuiz-radiant in the way tZork described it. Consequently I made a very simple map: 4 walls, floor, sky and a respawn-point.

When I was finished and wanted to test it, I got a problem at saving: I dont know wheter I shall save it as a .map-or a .xmap file (actually I didn't find any other options).
Moreover I dont know how to get a map fixed for playing it.

So could you tell me how to make a map playable for nexuiz, please?
Lo
Member
 
Posts: 21
Joined: Thu Dec 06, 2007 9:51 pm
Location: Austria

Postby [-z-] » Tue Feb 19, 2008 5:16 pm

This thread is outdated. Here's an up to date tutorial: [How-to] Making Your First Nexuiz Map
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby TVR » Wed Feb 20, 2008 1:23 am

Does the topic of this thread imply a tutorial on map creation, [-z-]?
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Postby [-z-] » Wed Feb 20, 2008 7:08 am

TVR wrote:Does the topic of this thread imply a tutorial on map creation, [-z-]?


Last I checked GtkRadiant was mapping software. Seeing as how 1.5 doesn't need any ~configuration~ as it were, I felt something more up-to-date on this subject would be helpful.

This thread is is a lot of confusing, unnecessary information that a user looking to make a map for Nexuiz shouldn't have to go through.
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby TVR » Fri Feb 22, 2008 6:26 pm

The tutorial you've posted is certainly unrelated to the specific configuration of 1.5, prime examples being custom shaders, the usage of .ASE models, or an instruction even as rudimentary as to ensure that the Nexuiz editing pack is installed.

Nonetheless, the tutorial, being useless to one in a search for configuration instruction, should have stayed in the thread dedicated to tutorials regarding the usage of GTKRadiant to map.
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Postby 00Hugo00 » Fri May 16, 2008 7:35 pm

I don't have Q3 and i want the 1.5 of GTKRadiant. :arrow:
It's Quake, It's not Quake !
00Hugo00
Newbie
 
Posts: 1
Joined: Fri May 16, 2008 7:17 pm
Location: France

radiant under 64 bit feisty?

Postby fabz0r » Wed Nov 12, 2008 3:43 pm

dude, use netradiant! the plugins work, the interface is very similar to qeradiant1.5, and you can compile it from source using this guide. http://alientrap.org/forum/viewtopic.php?t=3687&highlight=netradiant
fabz0r
Advanced member
 
Posts: 66
Joined: Fri Aug 15, 2008 1:03 am
Location: Australia

Postby Henk » Fri Sep 18, 2009 2:45 pm

Hi there.
I have a problem with feature "Run engine after compile". nexuiz-sdl.exe didnt work for some reason, so i decided to run nexuiz.exe after compile. I found \Nexuiz\extra\netradiant-1.5.0-svn358-win32\games\nexuiz.game and rewrote
engine_win32="nexuiz-sdl.exe"
to
engine_win32="nexuiz.exe"

Now, what i didnt found: need to change game parameter from
+set sv_pure 0 +devmap <mapname>
to
+map <mapname>
Henk
Newbie
 
Posts: 1
Joined: Fri Sep 18, 2009 2:03 pm

Previous

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest