The final release!
http://www.rofltech.co.uk/media/bloodprisonctf-1.0.pk3
Changes:
- Some other texture alignment problems fixed
- Changed map compile process. Map is BSP'd, vis'd, lit, then scaled by 1.25, then by 0.96 with no relighting phase. No black weapon bug, no lightgrid size error, no pesky lighting bug in the red base, smaller BSP size so pk3 is over 1Mb smaller. This same bug is in Blood Prison so I'd suggest it's an easy thing to fix for 2.2. I can explain further on IRC.
- New screenshot
- .cfg file added with cd loop "7" so music plays throughout
- Some changes to .txt's. No **BETA** branding and restructured author bit so it no longer suffers from bad text wrapping.
I've seen the RBI stats and it looks like it's working OK. If server admins can update it that would be nice. Older versions should be deleted too.
Edit: I've recompiled Blood Prison to fix the lighting bug but after discussions with KadaverJack on IRC, it might not be something fixed in 2.2. There are some compatibility worries (2.0, 2.1 and 2.2 should be compatible) but as far as I see the geometry is identical. I've zipped it up here, just extract this and dump it in data/maps/:
http://www.rofltech.co.uk/media/bloodpr ... ng-fix.zip
I'd like to know if anyone finds any compatibility problems with it just to prove that it works fine and it's a fix that can be easily done.
Laters losers.