[map] Bloodprison-CTF

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Postby SavageX » Sun Nov 26, 2006 10:13 am

You may want to try a slightly different scale, too... like 1.25 (this number is less "odd" for a computer than 1.2)... etc.
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Postby Strahlemann » Sun Nov 26, 2006 12:13 pm

Ed wrote: What I think I will do is make it so that lights that are on the ceiling itself will be back to the pale yellow and that lights that are attached to walls will stay as they are.


I think that's the right way.
And go back to these yellow lights too
Image

Nothing more to add ;)

edit: that's an recycled old screenshot. too lazy to take one right now :roll:
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Postby Ed » Sun Nov 26, 2006 3:54 pm

Another update:
Edit: obsolete link, see end of thread for latest

Changes:
- Less coloured lights. The general rule is that lights on the centre of ceilings should be yellow. Ones attached to walls act more as decals so stay as team colours.
- Fixed another load of texture misalignments.
- Changed some textures at the join, more consistent now.
- Replaced playerclip slopes on stairs with playerclip steps. This makes movement more fluid and no sliding, should improve bot handling of stairs.
- Added playerclip box behind mortars. This fixes a corner that it was possible (rarely) to get caught in. Should be investigated and possibly fixed in the original Blood Prison.
- Fixed that strange lighting bug in the red base. It appeared in the same place in the original map and isn't just a small patch of metal, the whole wall is incorrectly lit! This appears sometime after relighting after scaling by 1.2. The fix was easy, scale by 1.25 (thanks SavageX for the tip, I thought it would be something like that), relight and then scale by 0.96. 1.25 * 0.96 = 1.2 so same size. The lightgrid problem is not introduced in this. I think that the lightgrid problem is something related to be 1.2 not 1.25. I would suggest that this same double scaling scheme is applied to Blood Prison as this now shows how this wall should look like. It would be nice to fix this for 2.2 as it is easy but weird.

I'm not going to release a final version as if this is to go in 2.2 I would want that to be the final version. If anyone wants any more changes (the lighting may still be debatable) I can make them. Comments are still welcome.

Sorry for being such a n00b and breaking the texture alignment everywhere. I hadn't really used radiant before and really should have learnt what texture lock was...
Last edited by Ed on Sat Dec 09, 2006 10:01 am, edited 1 time in total.
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Postby divVerent » Sun Nov 26, 2006 8:37 pm

You could try the scaling factor 1.1875, that should feel just like 1.2, but has a sane binary representation. The bug did not appear when I tried that.

However, that would mean rescaling the bot waypoints...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Ed » Mon Nov 27, 2006 12:31 pm

divVerent wrote:You could try the scaling factor 1.1875, that should feel just like 1.2, but has a sane binary representation. The bug did not appear when I tried that.

However, that would mean rescaling the bot waypoints...

Rescaling bot waypoints is easy enough as each coordinate just needs scaling. The bigger problem I see is that it loses the original feel of the map. 1.25 was just not the same as although you could still take all of the gap jumps they were a bit too big to expect players to jump every time in a real game.

Using 2 scaling phases seems fine though as 1.25 and 0.96 are scaling factors that also work properly and fix the problem in both this map and the original. I know there are some other maps that are scaled and it might be worth checking whether their scaling factors produce any artifacts. If so then we can probably find two phase scaling factors that would fix it.
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Postby Ed » Wed Dec 06, 2006 10:31 am

The final release!
http://www.rofltech.co.uk/media/bloodprisonctf-1.0.pk3

Changes:
- Some other texture alignment problems fixed :roll:
- Changed map compile process. Map is BSP'd, vis'd, lit, then scaled by 1.25, then by 0.96 with no relighting phase. No black weapon bug, no lightgrid size error, no pesky lighting bug in the red base, smaller BSP size so pk3 is over 1Mb smaller. This same bug is in Blood Prison so I'd suggest it's an easy thing to fix for 2.2. I can explain further on IRC.
- New screenshot
- .cfg file added with cd loop "7" so music plays throughout
- Some changes to .txt's. No **BETA** branding and restructured author bit so it no longer suffers from bad text wrapping.

I've seen the RBI stats and it looks like it's working OK. If server admins can update it that would be nice. Older versions should be deleted too.

Edit: I've recompiled Blood Prison to fix the lighting bug but after discussions with KadaverJack on IRC, it might not be something fixed in 2.2. There are some compatibility worries (2.0, 2.1 and 2.2 should be compatible) but as far as I see the geometry is identical. I've zipped it up here, just extract this and dump it in data/maps/:
http://www.rofltech.co.uk/media/bloodpr ... ng-fix.zip

I'd like to know if anyone finds any compatibility problems with it just to prove that it works fine and it's a fix that can be easily done.
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Postby esteel » Thu Dec 07, 2006 9:37 pm

Very cool, thanks. I also added a few lines about the map in my CTF guide..
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Postby GreEn`mArine » Fri Jan 05, 2007 7:11 pm

Lighting is broken for me. got black items, both my own weapon which I carry and the items lying around.

Got a ATI card, using Win XP
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Postby Ed » Fri Jan 05, 2007 8:06 pm

GreEn`mArine wrote:Lighting is broken for me. got black items, both my own weapon which I carry and the items lying around.

Odd. Can you check that you've got the up to date version that I posted last? A screenshot to show this would be useful. I thought I had eradicated both the black items bug and the small lighting anomaly but maybe it's not quite gone. What lighting settings are you running? Any other settings make a difference.
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Postby GreEn`mArine » Fri Jan 05, 2007 9:08 pm

It looks like this:
click me

I used http://www.rofltech.co.uk/media/bloodprisonctf-1.0.pk3 and the items were black and I did the screenshot. Then I downloaded http://www.rofltech.co.uk/media/bloodpr ... ng-fix.zip and extracted bloodprison.bsp into Nexuiz/data/maps, but the items are still black.

I am running the lowest graphic settings ever, as you can see :). Just tell me if you need more info.
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