In that case you are not getting THAT black item bug (comes with lightgrid error) but some other black item bug. Way to probably fix it is to relight the thing after double scaling. This would mean a fix for Bloodprison CTF at some point and a second proposed fix for Bloodprison.
I don't see what you are seeing (this second black item problem) so it may only happen for some people. Has anyone else seen this bug? I'm happy to do a fix on the level as there are a couple of item alignments that are wrong but if the black items only affects a minority I can advise on how to fix it (may take a while to compile):
- Code: Select all
q3map2.x86 -v -game quake3 -fs_basepath "/home/[username]/Nexuiz/" -fs_game data -light -deluxe -fast -super 2 -filter -bounce 8 "/home/[username]/.nexuiz/data/maps/bloodprisonctf-1.0.map"
If you extract the BSP and .map file there and run this, does it fix your black items problem? This will recompile the lighting so should fix any such problems. If it does and you see no other anomalies on it then I'll implement it in a patch sometime. That is unless it affects many people in which case I'll implement it in a patch sooner.