[map] Bloodprison-CTF

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Postby esteel » Fri Jan 05, 2007 9:13 pm

iirc that bug was only on windows.. can't remember though if it was deceided what part caused the bug.. engine, q2map or what ever..
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Postby Ed » Fri Jan 05, 2007 9:58 pm

GreEn`mArine wrote:Then I downloaded http://www.rofltech.co.uk/media/bloodpr ... ng-fix.zip and extracted bloodprison.bsp into Nexuiz/data/maps, but the items are still black.

That fix is a proposed fix for the original Bloodprison, not CTF. There's quite a lot of explanation of this in other parts of this thread as in remixing for CTF, Strahlemann and I spotted a lighting problem (other than the black item one).

You're the first person to notice this problem since I changed the lighting method and while I don't doubt you, I'm confused. Does it happen on any higher settings? Does anyone else see this at all? It used to be really obvious with the older white medkits as they'd just be black but the newer models are more difficult to spot incorrect lighting on.
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Postby GreEn`mArine » Sat Jan 06, 2007 12:02 am

I tried with a very high config, (basically a fresh config generated by the engine + enabling all the effects). However, the items stimm got pitch black, and the borders of where is light and where not are very sharp, I mean that my weapon model becomes pitch black all of a sudden when going a step forward at the right places.
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Postby Ed » Sat Jan 06, 2007 10:06 am

Strange. Here's a way to test if it's my second lighting fix:

Try Bloodprison (non-CTF) with my proposed patch and without it. Any difference?

If my patch introduces it then it's my fault and I just have to weigh up minor graphical corruption in red base + large file size vs. black item bug for some players. I just don't understand why it's you and no one else. It should be a lightgrid related problem (in the BSP) so anyone using it should have the problem or no one should. Do you get a lightgrid error in the console on starting the map? You certainly shouldn't do.
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Postby GreEn`mArine » Sat Jan 06, 2007 1:09 pm

I can confirm that your bloodprison "fix" introduces pitchblack items for me once I use it. Using the default v2.2.2 Bloodprison.bsp gives fine items. I don't get any light grid errors on both bloodprison versions when starting the map.
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[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby Ed » Sat Jan 06, 2007 3:41 pm

In that case you are not getting THAT black item bug (comes with lightgrid error) but some other black item bug. Way to probably fix it is to relight the thing after double scaling. This would mean a fix for Bloodprison CTF at some point and a second proposed fix for Bloodprison.

I don't see what you are seeing (this second black item problem) so it may only happen for some people. Has anyone else seen this bug? I'm happy to do a fix on the level as there are a couple of item alignments that are wrong but if the black items only affects a minority I can advise on how to fix it (may take a while to compile):

Code: Select all
q3map2.x86 -v -game quake3 -fs_basepath "/home/[username]/Nexuiz/" -fs_game data -light -deluxe -fast -super 2 -filter -bounce 8 "/home/[username]/.nexuiz/data/maps/bloodprisonctf-1.0.map"


If you extract the BSP and .map file there and run this, does it fix your black items problem? This will recompile the lighting so should fix any such problems. If it does and you see no other anomalies on it then I'll implement it in a patch sometime. That is unless it affects many people in which case I'll implement it in a patch sooner.
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Postby GreEn`mArine » Sat Jan 06, 2007 4:57 pm

I'm on windows, I most prolly don't have the time atm to figure all this compile stuff out due to upcoming exams
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Postby Ed » Sat Jan 06, 2007 10:07 pm

I've compiled a BSP that may fix this issue for you. This is only a ZIP file so extract it and place the BSP manually to substitute the existing one. Does this fix your problem?

I've noticed all of the CTF ladder discussion and that Bloodprison CTF is being considered. If there are any changes you would like to enable it to better serve as a ladder arena then I will package them up along with this lighting fix (if it does fix your problem) in a patch.

To everyone else: Unless you specifically suffer from the black item bug, you do not need this patch so I'd suggest leaving it alone.
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