[MAP] Ruiner

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

[MAP] Ruiner

Postby Strahlemann » Sun Nov 26, 2006 6:40 pm

A first beta of latest map featuring Morphed's new textures.
It's called "Ruiner".
I'm quite satisfied with the outcome, the only thing that needs to be done are the waypoints for the bots.

Things i would like to know:
What do you think about the item placement ?
Should the Nex be included (e.g. instead of the Uzi) ?
Anything else you want to mention ? 8)

So give it a go and tell me what you like and what you don't like.

Here you go:

Click me ! (2,9 MB)

Some screenies:
Image
Image
Image
Image
HF
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany

Postby tChr » Sun Nov 26, 2006 7:22 pm

LKooks good.. will test it.. hmm.. December 20th.. thats after the exams :)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
tChr
Forum addon
 
Posts: 1501
Joined: Tue Feb 28, 2006 9:11 pm
Location: Trondheim, Norway

Postby tZork » Sun Nov 26, 2006 8:14 pm

Will this textureset be included i 2.2?
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby SavageX » Sun Nov 26, 2006 8:17 pm

tZork wrote:Will this textureset be included i 2.2?


As 2.2 will be compatible with 2.0 and 2.1 they'd be of little use - map downloads have to include the textures anyway.
SavageX
Site Admin
 
Posts: 442
Joined: Wed Mar 01, 2006 9:34 am

Postby Ed » Sun Nov 26, 2006 8:33 pm

SavageX wrote:As 2.2 will be compatible with 2.0 and 2.1 they'd be of little use - map downloads have to include the textures anyway.

Doesn't this also mean that any new maps in 2.2 would have to be done as a separate pk3 so that on a server install they can be offered to clients running 2.0 or 2.1? If not, is there some other way round this.
Laters losers.
Ed
Forum addon
 
Posts: 1172
Joined: Wed Mar 01, 2006 12:32 am
Location: UK

Postby KadaverJack » Sun Nov 26, 2006 8:40 pm

Ed wrote:Doesn't this also mean that any new maps in 2.2 would have to be done as a separate pk3 so that on a server install they can be offered to clients running 2.0 or 2.1? If not, is there some other way round this.

There are no new maps in 2.2.
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Postby Strahlemann » Sun Nov 26, 2006 9:39 pm

back to topic ?
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany

Postby esteel » Sun Nov 26, 2006 9:54 pm

I played the map with green, kyre and morfar and it was really a good map. It was fun though we did not know the map very well.
Right now i would not vote to add the nexgun.. its perfect as it is..
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Shoe » Sun Nov 26, 2006 10:13 pm

I agree. It doesn't feel like a map that needs the Nex.
Shoe
Keyboard killer
 
Posts: 517
Joined: Wed Mar 08, 2006 2:18 am

Postby Ed » Sun Nov 26, 2006 10:28 pm

Looks very good. I'd go for leaving out the nexgun too.
Laters losers.
Ed
Forum addon
 
Posts: 1172
Joined: Wed Mar 01, 2006 12:32 am
Location: UK

Next

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron