Photorealism Challenge

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Can Nexuiz render photorealistic environments?

Poll ended at Mon Dec 11, 2006 5:42 pm

No way. You're crazy.
3
33%
Sure it can. I'm posting a photo now!
6
67%
 
Total votes : 9

Postby Bnonn » Tue Feb 20, 2007 8:31 am

Obviously I'm missing something funny. Could you clue me in?
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Postby cyan » Tue Feb 20, 2007 8:37 am

Bnonn wrote:Steady on. When we're all running render-farms in our bedrooms


A single 8800 rendered those in game shots using an AMD X2 4200+ getting 90-95 FPS.

Wont call it a "render farm"

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Postby KadaverJack » Tue Feb 20, 2007 8:59 am

cyan wrote:A single 8800 rendered those in game shots using an AMD X2 4200+ getting 90-95 FPS.

But it's only a tech demo. Add a full blown game around that, with similar detail and you will need a render farm to archive playable framerates. (besides: how many ppl here actually have such a system?)
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Postby tZork » Tue Feb 20, 2007 9:17 am

Rendering a few heads @ 90 fps on some of the most gfx powerfull hardware around is not impressive performance wise. granted they look preddy good, but not *that* fantastic.

(and the 8800 series basicaly IS a render farm btw...)
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<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
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<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby ihsan » Tue Feb 20, 2007 2:42 pm

It never fails. Everybody wants eye candy screenshots. The reason we need a photo-real maps is just to convince people like cyan that nex can look as good as commercial games.
The head demo is more about the blurring and soft shadows than a realistic head. Do you really expect to see this kind of detail IN GAMES anytime soon? Halo 3 won't be looking anything like this.
Remember doom 3? Upgrade your PC, play for 2 weeks (wow @ graphics), go back to unreal and quake. Hats off to directx 10 but graphics ain't everything.
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Postby cyan » Tue Feb 20, 2007 2:55 pm

The "water picture" is actual in game footage, the model picture is a show-tech picture how the model faces can actually look using DX10.

Thats why i said the FPS measures, refereed to the water picture.
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Postby ihsan » Tue Feb 20, 2007 3:00 pm

flight simulator looks awesome but i don't think you'd be uninstalling quake when you get it (if you get it at all) :)
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Postby SavageX » Tue Feb 20, 2007 3:09 pm

cyan wrote:The "water picture" is actual in game footage, the model picture is a show-tech picture how the model faces can actually look using DX10.


It is *not* an ingame shot. That photo has been label as an artist's impression of how MS Flight Simulator should look like in DX10.
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Postby cyan » Tue Feb 20, 2007 3:42 pm

Picture 2: Microsoft Flight Simulator X rendered in DirectX 10

http://www.winmatrix.com/forums/index.p ... topic=9550

When it says rendered i expect it to be in game ?
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Postby SavageX » Tue Feb 20, 2007 4:39 pm

Nope. It's not ingame.

http://www.gamespot.com/pc/sim/microsof ... id=6155710

Just google for "flight simulator dx10 artist impression"
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