
I'm trying to keep it true to the original (some of their errors have been left in, look for the two lamps in the teleporter room that are aligned differently) but have made some changes that should make it better suited to DM:
- Retextured
- Less health pickups
- Playerclip added to a couple of areas to prevent people getting stuck/camping
- The deployable stairs will withdraw after 20s
- Teleporter points back to the beginning as Nexuiz doesn't have level changes
- Lighting turned down a lot, colours introduced
- Map scaled by 1.5 because Nexuiz players are roughly 1.5 times bigger
- Some z fighting issues fixed by removing duplicate brushes
- Pickups added in teleport room
It's no way near finished but it's difficult to see what to do with it. The geometry really can't be touched so that it stays more or less true to the original but everything else can be.
I'm not sure what to do with the electric pylons. They work but the electricity doesn't (and won't ever) and it's really got to stay more or less true to the original. Should you be able to get up on the pylon area? You can mortar jump there or grappling hook but it needs to be easier if that area is to be accessible. Or I could playerclip it all off.
It's currently set up for DM and Arena, think I'll stick with just those.
Comments and suggestions all welcome.
Edit: link pulled, see end of thread for latest.