[MAP-BETA1] Blood Prison

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[MAP-BETA1] Blood Prison

Postby Strahlemann » Sat Mar 11, 2006 6:48 pm

Hi.
Here's a small, fast piece of deathmatch-geometry that really wants to be tested by you :wink:
It's called "Blood Prison".

I appreciate any comments and critics concerning
-the layout
-item placement
-size (should i scale up the map? /add additional rooms...)
-lighting (is it too dark for you?)
-anything else you can think of :)

Known issues that will be fixed:
-some areas are not clipped
-problems with some patches
-no rtlights so far

And of course some screenies:
Image
Image
Image
Image
Image
Image

You can get the map
here (rapidshare) (1MB)

HF
Last edited by Strahlemann on Sun Mar 12, 2006 1:38 am, edited 1 time in total.
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Postby Asraniel » Sat Mar 11, 2006 8:02 pm

wow, great work!!!!
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Postby Strahlemann » Sun Mar 12, 2006 1:55 pm

Thanks :D

btw. I'll scale the level up by 1/5th.
I had a quick run through the larger version and it feels better and less chaotic.
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Postby esteel » Sun Mar 12, 2006 8:45 pm

Strahlemann wrote:btw. I'll scale the level up by 1/5th.
I had a quick run through the larger version and it feels better and less chaotic.

I only run trough the map a bit but its looking good. Well its a beta so light and shadows are still missing and without thos there is no bumpmapping yet. Deluxemapping is still on the engine todo list :)
The layout seems nice though its hard to remember after only a few mintes. But thats great about those small deathmatch maps.
I just hope the two trickjumps are intended and still work with the scaled version! Near the teleporter ;) But i suppose you know which ones i mean.
Its good that one is unable to fall to death as with nexdm14, that map is also cool but a bit extreme with that aspect.. I'm looking forward to play that map with other people.
Last edited by esteel on Thu Aug 31, 2006 2:47 pm, edited 1 time in total.
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Postby Strahlemann » Sun Mar 12, 2006 10:01 pm

I think you mean that there are no rtlights so far when you say "lights and shadows are missing".
Without any lights and shadows it would be really really hard to make your way through the map (ever tried to to play with your eyes closed ? ;))

As the map is not very big i think one can learn the layout within 3-4 matches.
Yeah the trickjumps :) I'm glad you found them. They need some tweaking and i'll see what i can do.

Thanks for the feedback.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby esteel » Sun Mar 12, 2006 10:41 pm

Strahlemann wrote:I think you mean that there are no rtlights so far when you say "lights and shadows are missing".

Yeah the trickjumps :) I'm glad you found them. They need some tweaking and i'll see what i can do.

Yeah thats what i meant. You know i'm still a mapping newbie ;)

Those trickjumps have been much more obvious then those on your other maps :wink: Would be cool if they remain working after the scaling. What is also cool are those small holes here and there although they are not really needed for nexuiz with its splash-through-walls. I'm beginning the see the power a mapper gets without that "trick". Seeing such a map almost makes me wish nexuiz did not have that splash thing ;)
Last edited by esteel on Thu Aug 31, 2006 2:47 pm, edited 1 time in total.
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Postby dojob » Sat Mar 25, 2006 5:05 pm

small indeed, but I like it a lot. great for one on ones.
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