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SavageX wrote:I don't think it's possible to not have water there. Not without visible seams in the water.
I'd think the bridges offer enough cover so you can swim below them to the other side (where you cannot be hit). Attackers obviously should grab the armor on *their* side, then swim to the other side.
textures/controlfactor/qer-iwater
{
qer_editorimage textures/controlfactor/qer-iwater.tga
qer_trans 0.5
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
}
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