My first Nexuiz CTF map: Hydronex beta 1

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Psychcf » Sat Dec 16, 2006 3:21 pm

let me know when the map is done and i'll slap it up on my server, I like what I see so far :) [ bj AT psychdesigns DOT net]
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Postby esteel » Wed Dec 20, 2006 11:47 am

psychiccyberfreak: that map is already very playable..

In fact i'm thinking about some nice stuff about that that map to add to my ctf guide :)
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Postby Psychcf » Wed Dec 20, 2006 9:09 pm

I know it's playable I'm not a newb I just want to wait untill it's out of the beta stage.
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Postby esteel » Wed Dec 20, 2006 9:42 pm

I did not want to imply you are a noob.. but the map is already used on other servers. The idea of opensource is to let other take a look at it early so the map author gets feedback. IMO the map is already good enough to be played. I see no reason to wait for an other release. But if you want to wait..
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Postby ai » Wed Dec 20, 2006 10:30 pm

Yup it's good enough, though I have another suggestion to make this map a little bit more interesting. The armour in the water, how about sealing it off, like build a roof and some walls with an opening so that you could get in, and that there wouldn't be any water (strange physic to the map :P). This way you could take cover there and the nex guys wouldn't be able to shoot you. Maybe put some worthless teleporters somewhere like from one side to the other in the flag room lool!! :P

Anyway, cause the current way when there are people in the water it's kill or get killed. There's no way of escape or to take cover. That's my 5 cents.
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Postby SavageX » Thu Dec 21, 2006 9:13 am

I don't think it's possible to not have water there. Not without visible seams in the water.

I'd think the bridges offer enough cover so you can swim below them to the other side (where you cannot be hit). Attackers obviously should grab the armor on *their* side, then swim to the other side.
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Postby esteel » Thu Dec 21, 2006 9:42 am

In that case maybe its helpful to add additional ladders to get out of the water on the right and left sides not just in the middle. That way one could swim beneath the bridges and get out of the water easier.
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Postby SavageX » Thu Dec 21, 2006 9:48 am

I don't think you can shoot at the ladder from the bunker. At least I was unsuccessful with the Nex.

So the winning strategy from my point of view: Swim to the very far lef/right side of the pool and very close to the surface to gain cover. Swim to the side where the ladder is. Again, you should be safe from being hit. Climb the ladder, fight.
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Postby tZork » Thu Dec 21, 2006 9:10 pm

SavageX wrote:I don't think it's possible to not have water there. Not without visible seams in the water.

I'd think the bridges offer enough cover so you can swim below them to the other side (where you cannot be hit). Attackers obviously should grab the armor on *their* side, then swim to the other side.


sure you can. just a shader like this for all non visible water surfaces:
Code: Select all
textures/controlfactor/qer-iwater
{
   qer_editorimage textures/controlfactor/qer-iwater.tga
   qer_trans 0.5
   surfaceparm trans
   surfaceparm nonsolid
   surfaceparm water

}
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby SavageX » Fri Dec 22, 2006 9:44 am

Okay. Another thing learned.

But I don't like the idea anyway ;)
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