Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.
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by cortez » Thu Jan 04, 2007 2:04 pm
nice map
its play on RBI i think
and when there are a lot player you have to work to get the flag
a nice map that shows you need teamplay to play CTF
Aneurysm 4 the win !!!!!

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cortez
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by esteel » Sun Jan 07, 2007 9:59 pm
Nice idea. on divVerents RBi server some people complained that its now even easier for the defenders to follow you but i hardly see that point. Its now much easier to get out of the flag room. Before that change it was almost impossible unless the enemy team was really bad at defending.
Now your backup only has to make it up to the teleporter end point to help you escape instead of helping you fight your way out of the flag room and through the entire enemy base. Also teleporters let you keep your speed from before entering the teleporter.. (hint)
We'll have to see how that change works out. For now it seems like a good thing to me.
If it should prove too easy to capture now it might be worth to move the teleporter end point above the water.. its much harder to get out of there so your support has to really fight for your life. Also i'm thinking about crazy team work like rocketjumping you out of the water.. or trying to fire a rocket at you coming out of the teleporter to prevent you from falling into the water ^_^
Or as the teleporter is already moving you could make that two.. one leading to the right side one leading to the left side. Depending on the movment of the teleporter you will hit one or the other teleporter.. But i guess this would make it even easier to escape so maybe its better to combine that with the previous idea.. or even teleport the guy into the nex bunker..
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esteel
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by SavageX » Mon Jan 08, 2007 9:24 am
Well, the teleporter itself doesn't move. The hovering thing is just there for added weirdness.
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by esteel » Mon Jan 08, 2007 3:10 pm
Oh

. But i think this version will work quite well. Lets give people some time to test it and give feedback.
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