I slammed this thing together pretty quickly - felt like I should do some mapping again.
This is of course not as good looking as Strahlemann's maps... but anyway.
http://savagex.planetnexuiz.de/hydronexb1.pk3



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ai wrote:Ok, here's my point of view.
First of, I wanna say this map reminds me that of the UT2003/2004 map (not official and also forgot the name BUT the nae is somewhere here on the forums), so I like this map a lot already. Though here comes the more unpleasant part
.
The lamps seems to flicker when you move and also the texture of the lamps or what it is seems as if it is ontop of some other brush. And there are too much space, which I think would make getting into the enemy's base very hard. I know this is an early stage so you might have already something in mind, but putting out crates or other debris for one to hide behind, like on the bridges and beside that building in the middhe would be good.
Also I like the little room where the electro is, maybe putting something infront of the ammo of it for one to stand behind and take cover when protecting the base. Same thing would apply in the nex room, something to hide behind or something else spicy in there.
I'll upload a pic of what I think in the electro room. I hope you understand what I mean
http://www.origionstudios.com/ai/nexuiz/screens/hydronex/nexuiz000022.JPG
And one more thing.. make that big room where the flag more interestingUse your creativity heheh.
ai wrote:I've played that map no with many people on a server (public) and saw that if there are 3 or more people in that building (which is not that uncommon), people spawning where the mortar and hagar is, are easily sniped. And even with the changed nex they still die pretty much in one shot, haven't seen anyone survive that anyway. I've seen that happen 3 times in a row to people, and that can't be fun. If one is good with the nex there will only need to be one person waiting for people to spawn.
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