My first Nexuiz CTF map: Hydronex beta 1

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My first Nexuiz CTF map: Hydronex beta 1

Postby SavageX » Thu Dec 14, 2006 6:28 pm

Hi,

I slammed this thing together pretty quickly - felt like I should do some mapping again.

This is of course not as good looking as Strahlemann's maps... but anyway.

http://savagex.planetnexuiz.de/hydronexb1.pk3

Image

Image

Image
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Postby dfkgmasdfnasodrg » Thu Dec 14, 2006 6:34 pm

well its hard to beat the master :)
looks good, downloading it now to give it a spin...
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Postby SavageX » Thu Dec 14, 2006 6:37 pm

Vociferous wrote:looks good


Don't lie, I know the lighting is sorta sloppy...

I always fail at lighting.


Always.


I'm doomed!

Strahlemann, rescue me!!!111 ;)
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Postby ai » Thu Dec 14, 2006 9:12 pm

Ok, here's my point of view.

First of, I wanna say this map reminds me that of the UT2003/2004 map (not official and also forgot the name BUT the nae is somewhere here on the forums :P), so I like this map a lot already. Though here comes the more unpleasant part :).

The lamps seems to flicker when you move and also the texture of the lamps or what it is seems as if it is ontop of some other brush. And there are too much space, which I think would make getting into the enemy's base very hard. I know this is an early stage so you might have already something in mind, but putting out crates or other debris for one to hide behind, like on the bridges and beside that building in the middhe would be good.
Also I like the little room where the electro is, maybe putting something infront of the ammo of it for one to stand behind and take cover when protecting the base. Same thing would apply in the nex room, something to hide behind or something else spicy in there :P.

I'll upload a pic of what I think in the electro room. I hope you understand what I mean :P

http://www.origionstudios.com/ai/nexuiz/screens/hydronex/nexuiz000022.JPG

And one more thing.. make that big room where the flag more interesting :P Use your creativity heheh.
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Postby divVerent » Fri Dec 15, 2006 6:36 am

The map is already on my server, although I haven't played it myself yet. People apparently liked it on my server, one wrote "nice map", the others didn't complain either.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby kozak6 » Fri Dec 15, 2006 6:38 am

I tried it.

It's a very large map without any cover, so successfully capturing a flag is quite an effort and requires some team coordination.

Although, I'm not sure if that is a good thing or a bad thing.
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Postby SavageX » Fri Dec 15, 2006 8:16 am

ai wrote:Ok, here's my point of view.

First of, I wanna say this map reminds me that of the UT2003/2004 map (not official and also forgot the name BUT the nae is somewhere here on the forums :P), so I like this map a lot already. Though here comes the more unpleasant part :).


Hehe. That UT map is called "Hydro16".

I had this map in mind, although the final result is pretty different.

So 100 points for recognizing the origin of hydronex!

The lamps seems to flicker when you move and also the texture of the lamps or what it is seems as if it is ontop of some other brush. And there are too much space, which I think would make getting into the enemy's base very hard. I know this is an early stage so you might have already something in mind, but putting out crates or other debris for one to hide behind, like on the bridges and beside that building in the middhe would be good.
Also I like the little room where the electro is, maybe putting something infront of the ammo of it for one to stand behind and take cover when protecting the base. Same thing would apply in the nex room, something to hide behind or something else spicy in there :P.

I'll upload a pic of what I think in the electro room. I hope you understand what I mean :P

http://www.origionstudios.com/ai/nexuiz/screens/hydronex/nexuiz000022.JPG


Flickering lights? You mean z-fighting?

Anybody else having that problem?


As for more cover: I'll see what I can do, although I'm not sure that small "electro room" is big enough to put anything into it. The whole point of the room was to give a bit of cover and to stop people from bunnyhopping directly to the flag.

And one more thing.. make that big room where the flag more interesting :P Use your creativity heheh.


Creativity is *exactly* what I don't have :)

I'll see what I can do, though, of course.
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Postby ai » Sat Dec 16, 2006 3:07 am

Heh, as the Hyrdo16 is one of my favorite maps then of course I would recognize something similar to that :P

I've come with one more suggestion... Make the nex buildings broader or the gate in the middle smaller or some other changes so that you won't be able to see the spawn locations from the nex building. I've played that map no with many people on a server (public) and saw that if there are 3 or more people in that building (which is not that uncommon), people spawning where the mortar and hagar is, are easily sniped. And even with the changed nex they still die pretty much in one shot, haven't seen anyone survive that anyway. I've seen that happen 3 times in a row to people, and that can't be fun. If one is good with the nex there will only need to be one person waiting for people to spawn.
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Postby SavageX » Sat Dec 16, 2006 10:22 am

ai wrote:I've played that map no with many people on a server (public) and saw that if there are 3 or more people in that building (which is not that uncommon), people spawning where the mortar and hagar is, are easily sniped. And even with the changed nex they still die pretty much in one shot, haven't seen anyone survive that anyway. I've seen that happen 3 times in a row to people, and that can't be fun. If one is good with the nex there will only need to be one person waiting for people to spawn.


Okay, I'll provide cover in the outside area.
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Postby SavageX » Sat Dec 16, 2006 3:12 pm

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