Loose environment objects :o

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Loose environment objects :o

Postby Trayer » Thu Dec 14, 2006 8:40 pm

Hey guys, I know a while back that DPMod integrated basic stick-phsyics (Ragdoll). That means the physics must be somewhat advanced, anyway. Also gore bounces quite well, so I was wondering if "Destructable Objects" with gore's phsyics could ever come out.
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Postby Psychcf » Thu Dec 14, 2006 11:17 pm

I may not be on the developer team, but I do know some things about game making.

Ragdoll physics are possible, however if you think about it, it's pointless and would just kill a bad CPU/GPU.

Breakable objects would put map makers THROUGH HELL. If not that, it would put the developers through even more hell.

Breakable objects from the map maker's view would mean when you shoot at it, you would take the object, replace it with that object and split it up, and then you would set it to the "gore physics" as you called it, and then the objects go flying. It would look bad though, because if you shoot it, and the peices would breaking in the wrong way. This would also kill a bad CPU/GPU.

If it's done from the code, you would have to dynamically splice an object based on where it's shot at, and then have the physics done. Again, this would also kill a bad CPU/GPU.

And hey, that's just one object. think about doing that during a firefight. Plus, to really make it look good, you would have to have stuff burning/smoking, and you should probably have some sounds for each object, which would make the maps bigger, and you would have to define in the maps "this is glass. This is plastic. this is concrete.", making it even bigger, and harder to make.

So, the stuff you said are good ideas, but it's just not worth it. Mabie it will be added in later on, but right now it isn't practical. Sorry.
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Postby tZork » Fri Dec 15, 2006 8:17 am

Destructable Objects could be done and made working rather w/o to mutch pain. But it does come with a cost. The computer load cost dosent have to be to bad, but it will certinly put extra stress on the system. The worse parts is proly how it affects gameplay if badly placed by mappers and that it will increase the nrtwork load.

Basicaly everyting that happens in Nexuiz is processed by the server. So a simple thing like a breakeable barrel can be bad for the network since updates abt it would have to be sent to all the clients, and when it explodes updated on all its pices would need the same..

The answer to all this is called csqc (client side quake c) and basicaly lets the do some stuff on its own. For example when the barrel explodes a message abf this is sent to the clients, the clients themselfs now braeke up the barrel and throw debries arround.

csqs is not yer fully working in nexuiz, but its beeing worked on. Once this is done the door to lotsa cool stuff is open 8)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Psychcf » Sat Dec 16, 2006 3:15 pm

whoops mabie I was too critical. :)
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Postby Shoe » Sat Dec 16, 2006 8:09 pm

tZork wrote:csqs is not yer fully working in nexuiz, but its beeing worked on. Once this is done the door to lotsa cool stuff is open 8)

Is full CSQC part of the roadmap to 3.0? I thought it was supposed to be part of the 2.0 release but I guess it got left out for the new texture effects.
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Postby tZork » Sat Dec 16, 2006 11:57 pm

Shoe wrote:
tZork wrote:csqs is not yer fully working in nexuiz, but its beeing worked on. Once this is done the door to lotsa cool stuff is open 8)

Is full CSQC part of the roadmap to 3.0? I thought it was supposed to be part of the 2.0 release but I guess it got left out for the new texture effects.


from http://www.alientrap.org/wiki/pmwiki.ph ... dToNexuiz3 :
- CSQC Support for fine scoreboards and HUDs, force player models and so on


So yes it is. I know its beeing worked on atm. And yes it was planned sooner but it was so bugged that it was more or less unusable.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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