by divVerent » Mon Jan 08, 2007 7:01 am
No idea if that helps you, but we compile our maps with q3map2, not with bspc. If you were trying to create bot data using bspc, Nexuiz works different in that respect - Nexuiz uses manually created mapname.waypoints files for its bots.
Also, remember to put an info_player_start or info_player_deathmatch entity inside the bounds of your map.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.