First, If I set the heigt or lip key, the editor thinks it's calculated from the highest brush of the whole elevator - highlited on the shot. Yes, I've selected all the brushes, and then func_plat
Two problems:
1.: The elevator won't spawn at it's right position, but way higher from it.
2.: The elevator is activated only if I step on the top of the highlited brush.
How does one make an elevator like this? I tried to make a flat origin brush, inside the lowest one, but that didn't work either (in fact, the whole platform stopped moving).
Shot:
