bengreenwood wrote:I dunno, I think it would look okay shoulder mounted with the current fire rate, it'd be fun. Somehow I just think it would make it look bigger, meatier, and more powerful.
So what, is that like a limitation of the Darkplaces engine? You can't have weapons in the upper half of the screen? Any way to change that somehow? Maybe contact Darkplaces' creators?
Most game have the weapons in the lower half of the screen (hud). I personally wouldn't want it in the upper right or left hand corner. But to give you an example, a new game Team Fortress 2 has a RL mounted on the shoulder of the player model, but in first person view you still see it in the lower right hand corner.
DP already allows for different weapon placement on the models if that's all you want.