by C.Brutail » Mon Jan 29, 2007 9:06 am
Well, there are some easy rules to follow too:
-Don't use extremely large brushes (see greatwall_reloaded for a BAD example :F).
-If you have a wall, that you can see from two rooms (so one of the walls are sharing the same brush), simply cut it where the two rooms are connected! When compiling a map, use vis, and the use the prt file to see where the visible portals are.
-CAULK AS MUCH AS YOU CAN! Caulk is a very special texture, it blocks all the vis that is covered with caulk, so they won't get even drawn ingame. I recommend you to always build the brushes with fully cailked, and then only texture the visible parts.
-Keep an eye on detailed brushes! Details can speed up the compiling, as they don't block vis. But be carefull using it! If something hides anything important, let it make structural!
-Clever usage of hint brushes. Hint is a special no-draw vis splitting texture, but it needs some learning and experience how to use them well. Prperely used hint can speed a map much.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.

