Last stand!

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Last stand!

Postby torus » Wed Feb 07, 2007 4:54 am

Final try.

The startup output in GTK-Radiant seems to be a ok. However, it will not import anything. This all most likely due to some dumb oversight on my part which I havent thought of/ am too ignorant to think of.

Well, anyway- I have a fresh install of Radiant version 1.4, configured for Nexuiz and everything. Maybe i havent pointed Radiant to the right place on install?

Does anyone know what the hell the error at the end means:

Code: Select all
LOADED: textures/radiant/notex
Looked for a 'C:/Program Files/Nexuiz/Radiant-1.4/shortcuts.ini' keyboard shortcuts file, not found
Entering message loop
Map_New
Radiant - synapse core built Dec 21 2003 1.4.0
Builtin .def module built Dec 21 2003 1.4.0
PrtView module built Dec 21 2003 1.4.0
GtkGenSurf - built Dec 21 2003 1.4.0
Camera plugin v1.0 - Arnout van Meer - built Dec 21 2003 1.4.0
bobToolz module built Dec 21 2003 1.4.0
2d Background plugin built Dec 21 2003 1.4.0
WAD VFS module built Dec 21 2003 1.4.0
PK3 VFS module built Dec 21 2003 1.4.0
Surface Dialog (Quake 3) module built Dec 21 2003 1.4.0
Sprite Model module built Dec 21 2003 1.4.0
Q3/Half-Life shaders module built Dec 21 2003 1.4.0
picomodel loader module built Dec 21 2003 1.4.0
XMAP module built Dec 21 2003 1.4.0
MAP format module built Dec 21 2003 1.4.0
image formats JPG TGA PCX BMP module built Dec 21 2003 1.4.0
Entity module built Dec 21 2003 1.4.0
vfsExtractRelativePath: C:/Documents and Settings/User/My Documents/rock.md3
cleaned path: c:/documents and settings/user/my documents/rock.md3
Matching against c:/program files/nexuiz/data
vfsExtractRelativePath: failed
trying with a short version
vfsExtractRelativePath: C:/Documents and Settings/User/My Documents/rock.md3
cleaned path: c:/docume~1/user/mydocu~1/rock.md3
Matching against c:/program files/nexuiz/data
vfsExtractRelativePath: failed
WARNING: could not extract the relative path, using full path instead
ERROR: PicoLoadModel: Failed loading model C


:? :oops:

For the curious, this is what Ive thrown together (untextured, so it didnt take forever), for those dying to know :wink: :roll: http://i19.tinypic.com/2j2gk08.jpg
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Re: Last stand!

Postby KadaverJack » Wed Feb 07, 2007 3:44 pm

I'm not a mapper, but how about moving the model to some place in "c:/program files/nexuiz/data"?
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Postby tZork » Thu Feb 08, 2007 3:35 am

md3's have a builtin size limit of 512x512x512 game units iirc, perhaps this is bigger?

Anyhow, try importing one of the model that come woth the game, in data/models/ is this works your models are somehow exported badly. AND yes mobe your models to data/models/... also make syre your material/textures are named correctly. (no idea on how to do that with blender) tahy should corespond with a nexuiz shader or texture (ex texture/dsi/dsiglass)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby torus » Thu Feb 08, 2007 3:41 am

Im sure that the script is working right, and Im doing the right thing (I emailed the creator). Good idea to check if my textures are named right though. I hadent thought of that. :)
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Postby torus » Thu Feb 08, 2007 9:39 pm

Holy shit it works! You people rock! If all goes to plan, maybe Ill be able to compile it by this weekend. Image
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