A new menu.. hopefully

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A new menu.. hopefully

Postby NotMe » Thu Feb 15, 2007 9:01 pm

I've recently assigned myself on a project to redo the Nexuiz menu. :)

I did check out the smenu branch, will look around and see what black did.

First things first however, I need a vector format of the Nexuiz logo. So guys... help.
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Postby Shoe » Thu Feb 15, 2007 10:19 pm

What are your design goals? I'm interested in seeing how you aim to rework it.

If you're taking suggestions from the community... well, choosing a map from the Create menu is torture when you have a lot installed ;)
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Postby Psychcf » Thu Feb 15, 2007 10:51 pm

well, don't have an SVG for you but I want to ask you what you are doing, redesigning it, or re-doing the code for it?
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Postby NotMe » Thu Feb 15, 2007 11:09 pm

Shoe wrote:What are your design goals? I'm interested in seeing how you aim to rework it.


Two directions: eye candy and usability.

For starters, I think the current menu looks doesn't do the game good. It's the first thing a newcomer will see after the splash, and it looks errm.... unconvincing.

Second, rethink the architecture of the UI: pushing the important / more likely to be used stuff upfront, rephrasing various items. Am also imagining a multi-level menu style where applicable, to ease navigation.

Shoe wrote:If you're taking suggestions from the community...


Of course I am. Or at least I will.
At first however, I want to meet with a 2D artist friend that offered his services, sketch a preliminary layout and information architecture, and present you that stuff. (I'd say this is due in 1 week's time) .

Shoe wrote:well, choosing a map from the Create menu is torture when you have a lot installed ;)


Yes, there are many things that need working on. In this specific case, first thing that needs to be done is turning that "Filter" into an expanded "menu" (collapsible if space turns to be an issue). I myself have many-a-times overclicked it just to click around and overclick once more.
Besides, the zillion of options there make it a very good case study for restructuring the IA, selecting only the stuff that's likely to be used, and pushing the rest away..... If anybody thinks they can do it... hint ;)
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Postby NotMe » Thu Feb 15, 2007 11:14 pm

psychiccyberfreak wrote:I want to ask you what you are doing, redesigning it, or re-doing the code for it?


At first I'll try to stay away from qc. At some point that won't be possible anymore, and extra hands will be needed for the project.

Some stuff I'm thinking of might even need modifying the server code (send that game type along with the map name, and let me filter by it in the client). But there's a long way till that.
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Postby Psychcf » Fri Feb 16, 2007 12:01 am

NotMe wrote:
psychiccyberfreak wrote:I want to ask you what you are doing, redesigning it, or re-doing the code for it?


At first I'll try to stay away from qc. At some point that won't be possible anymore, and extra hands will be needed for the project.

Some stuff I'm thinking of might even need modifying the server code (send that game type along with the map name, and let me filter by it in the client). But there's a long way till that.


If you ever need help I'm your guy, I figured out the menu stuff for psychmod (look in my sig)

I also know how to use photoshop very well, so just let me know when you need the extra help ;)
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mockup # 1

Postby NotMe » Fri Feb 23, 2007 12:58 pm

First mockup of the main menu:

Image

The logo should be spinning, with a dim blueish backlight (think electro hit in the distance) -- we'll see if that's possible.

Need to find a nice GPL-ed font: it should be sans-serif and a tad square-ish. Taking suggestions.

More to come.
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Postby cyan » Fri Feb 23, 2007 1:12 pm

Looks good, alot better than the current one :)
irc://irc.quakenet.org/#careland

- cYan & Lunas IRC channel :P
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Postby ihsan » Fri Feb 23, 2007 3:06 pm

It's about time nex stopped stopped trying to look like quake 3.
There was a thread in the old forums (i think) which came up with some great menu designs. Hopefully some of them can be recovered.
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Postby NotMe » Fri Feb 23, 2007 3:12 pm

ihsan wrote:It's about time nex stopped stopped trying to look like quake 3.

ihsan: meaning this looks like q3, or it's a good thing it doesn't?

ihsan wrote:There was a thread in the old forums (i think) which came up with some great menu designs. Hopefully some of them can be recovered.

If someone could recover them, would really like to take a look.
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