A new menu.. hopefully

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby NotMe » Sat Feb 24, 2007 10:36 am

Ivan, if I'm not mistaken, your work is based on the actual strength model in the game's md3.

Thing is, it looks very different from the one in the splash screen (and other game graphics). I personally like the version in the 2D graphics more... don't know about the rest of you.

Ivan, if you want, i can give you this other version as paths (svg or something else... you name it), and you could easily extrude it. However, I traced the paths from a bitmap, so the best thing would be for someone to come up with that original logo in vector format.
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Postby ai » Sat Feb 24, 2007 11:52 am

NotMe wrote:Ivan, if you want, i can give you this other version as paths (svg or something else... you name it), and you could easily extrude it. However, I traced the paths from a bitmap, so the best thing would be for someone to come up with that original logo in vector format.


First of, what's paths? I've never heard that term in modeling before. And extruding an .svg file? What? Could you explain, don't quite understand how one would go about doing that.

And

Second of, it's not that hard to make that model from either curves or a custom polygon. I think a polygon would be much better here as you can bevel it and do other nice things fast. I most likely could make that model in a minute if not less :)
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Postby NotMe » Sat Feb 24, 2007 1:40 pm

ai wrote:First of, what's paths? I've never heard that term in modeling before.

Maybe because it's a 2D term. :) Any 2D vector graphics application works with "paths": a straight line is a path, just as well as a bezier curve.
ai wrote:And extruding an .svg file? What? Could you explain, don't quite understand how one would go about doing that.

You import the 2D vector graphics in the 3D modeller, and simply add the 3rd dimension. Most 3D modelling apps should be able to extrude a 2D object. (I know blender does)
ai wrote:Second of, it's not that hard to make that model from either curves or a custom polygon. I think a polygon would be much better here as you can bevel it and do other nice things fast. I most likely could make that model in a minute if not less :)

Please do. Given it's an open source project, there should really be 2D and 3D logo versions in the repository... not only because it's normal, but because they're needed for artwork.
The 2D version should however make use of bezier curves, not just poly lines, to look smooth.
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Postby ai » Sat Feb 24, 2007 8:23 pm

Well, here I thought I wouldn't make this thing as I didn't want to take away Ivan's mojo :P But I just wanted to try it out as it is easy like hell making it. Though, when I did this I was (and still am) tired and I didn't even think of making it looking good. I just wanted to model it for funzies. I can if I want make it lot better (smoother, little rounder etc.). But here goes:

http://www.origionstudios.com/ai/nexuiz ... hikara.jpg

http://www.origionstudios.com/ai/nexuiz ... ra_640.jpg

PS. Bah.. Stupid IMG and URL tags doesn't want to work for me and I'm too lazy to figure out their mechanics... Could someone (admin, moderator) fix that for me?
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Postby torus » Sun Feb 25, 2007 12:32 am

Those renderings are still a little funky if you ask me. :? :roll:
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Postby Bnonn » Sun Feb 25, 2007 1:21 am

They're not clean and aggressive enough. They look like they were drawn in a shaky hand by an insecure child.

No offense...just trying to get across how they feel at the moment.
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Postby Psychcf » Sun Feb 25, 2007 2:19 am

torus wrote:I forgot to mention that I like your rendition of the logo, psychiccyberfreak. Dont know where you got it/ how you made it, but it looks cool, in a minimalistic sort of way.


hm... do you mean the one on the CDs? that's from the loading screen... lol
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Postby torus » Sun Feb 25, 2007 2:34 am

I give you too much credit :wink: :mrgreen:
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Postby kudos8406 » Sun Feb 25, 2007 2:44 am

well .. i think we are making too much fuzz on the logo issue. The important stuff here is the menu that we are trying to make more user-friendly.
I think while we get our way through the game's menu as easier as possible, we accomplish what we are trying to make. it's true, i see the menu very stylish and cool but i heard that are some limitations in implementation.
so the main question(s): is the menu in this mock-up more user friendly? are your needs satisfied?
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Postby Psychcf » Sun Feb 25, 2007 3:00 am

kudos8406 wrote:well .. i think we are making too much fuzz on the logo issue. The important stuff here is the menu that we are trying to make more user-friendly.
I think while we get our way through the game's menu as easier as possible, we accomplish what we are trying to make. it's true, i see the menu very stylish and cool but i heard that are some limitations in implementation.
so the main question(s): is the menu in this mock-up more user friendly? are your needs satisfied?


awesome first post, but not the most awesome. the one with the patches with the sound system were the most awesome.

I vote yes.
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