Moderators: Nexuiz Moderators, Moderators
Hello all.
I have been member of the Nexuiz community for more than a year now but yesterday stumbled upon darsana.
Nexuiz is another FPS which uses the same engine and is clearly more mature (in it's development cycle).
I have always wanted to make a mod of Nexuiz which takes the gameplay elements of the wildly popular warcraft 3 dota mod into a first person shooter. To my pleasant surprise that is exactly what Darsana seems to be IMHO. Destroy the God mode seems inspired by DOTA. In fact i found Darsana while doing research for the nexuiz-dota mod.
Darsana looks great but my main concern is that Darsana seems petty closed compared to Nexuiz's fully GPL policy. Is this so?
Nexuiz is definitely Darsana's scifi older brother. I think the communities should be closer together. Both projects have a lot to benefit.
I'll probably make a Darsana map for just that reason.
About me:
I can map in GTKRadiant, I am a Photoshop pro and I 3d model in blender as a hobby. I don't know quake c but i can program.
Shoe wrote:I think someone got banned at their forum for requesting the game sources. They apparently took offense at him asking for it under the terms of the GPL because they said their code didn't have to fall under it or something like that. I've followed Darsana since last summer and it's an interesting game, but I'm pretty sure they're in violation of GPL, unless there's some loophole that allows them to distribute DP as part of the game without having to release the source of their game code.
ihsan wrote:Goal 1: basic team and class system
Modify CTF code so that each player has different amounts of hitpoints, movement speed and starting weapon based on player skin. I.E. selected skin defines player class.
/*-------------------------------Ancient mod-------------------------------------*/
if (self.model == "models/player/marine.zym")
{
self.items = self.items | IT_HAGAR;
self.switchweapon = WEP_HAGAR;
self.ammo_rockets = 100;
}
/*-------------------------------Ancient mod-------------------------------------*/
if ((self.model == "models/player/marine.zym") && cvar("g_mymod"))
{
self.items = self.items | IT_HAGAR;
self.switchweapon = WEP_HAGAR;
self.ammo_rockets = 100;
}
[TSA] Psychiccyberfreak wrote:sounds like a pretty decent mod so far. Are you going to throw in objectives?
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