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Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby ihsan » Tue Feb 27, 2007 1:30 pm

Once again the real world is pulling me away from nex for about a week. If any of you quake C gurus have the time please paste in little bits of code which may be helpful. Here are my early goals (you don't have to take them in order):

Goal 2: Different weapon behaviour and weapon skin based on player class. This is just a proof-of concept so just enable laser guided rockets for marine only.

Goal 3: New resource: Magic. Magic is regenerated slowly and required for some weapons. It may be easier to just replace one of the existing ammo types. Different HUD icon.

Goal 4: New resource: Divinity (Money). When anything dies they drop a few glowing orbs which can be used to upgrade weapons at the base. Purchases will occur either by menu or by touching runes (whichever is easier).

Goal 5: New weapon (magic): Healing Wave. No projectile or laser. A light from above shines down on a targeted ally and heals 200 (or whatever) hitpoints. Will not fire if enemy or world is targeted. Right click to heal self. Can't be used again for a 30 seconds (or whatever). Implement however possible.

Goal 6: Magic shield. Left click to activate, Right click to deactivate. When attacked magic is used to protect the bearer so 75% of attack damage is subtracted form the magic reserve and only 25% from the bearer's hitpoints. Shield deactivates when magic is depleted (of course). It remains active even when weapons switch.

Goal 7: Boots of speed. Run faster, jump a little higher.

Goal 8: Paralyzing Bolt (Magic). Will not fire if ally or world is targeted. Enemy is completely disabled and cannot move or fire for 2 seconds. Can't be used again for a 12 seconds (or whatever).


The idea is that there will be a LOT of cool and wacky weapons to add to the fun. I DO have a storyline for all of this which will change as time and ideas go by. If you have any ideas for weapons just post or code them. The more the merrier.

May pop in for a bit but i guess i'll see you guys next week :)
ihsan
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Postby Morphed » Thu Mar 08, 2007 6:59 am

goal 2: is done in team: nexuiz, we had classes and they used diferent weapons
goal 5: iirc last thing that was coded for t:n was healing for medic :)
you have examples how to use menu system to make nice ingame menus to chose classes inside t:n code too :)

goal 7: EVEN FASTER ? 0.o
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Postby ihsan » Tue Mar 13, 2007 11:06 pm

Team nexuiz has a lot of good code in there which i'm not sure how to re-integrate so if anybody can put some tips that will help, please do.
Secondly, how difficult is it to use a md2 player model instead of a zym?
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Postby Morphed » Wed Mar 14, 2007 3:49 am

so if anybody can put some tips that will help, please do.

intrest team nexuiz coder in your mod :)
how difficult is it to use a md2 player model instead of a zym?

from the modeler point of view, harder
from the coder point of view, harder (you will need to rewrite whole animatons code )
if md2 exporting is similar to md3 then animatior will have harder life too
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