Ancients Mod

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Ancients Mod

Postby ihsan » Sat Feb 24, 2007 2:48 am

I have been meaning to make a mod of Nexuiz for a long time and i think it's time i got started. The mod will probably be called "Ancients" and will be based on the vastly popular "Defense of the Ancients" A.K.A. DOTA mod for Warcraft 3, which, by the way, is seen as the forerunner to World of Warcraft.

I have no quake C skill at all which is why I'll be needing a lot of support from you the beloved Nexuiz community if this is to become a reality.

Gameplay
The map will be divided into 2 bases (like CTF) and players divided into 2 teams (like CTF).
Each base will be guarded by stationary, destructible turrets. At the heart of each base is the team's ancient which the team must defend.
To assist each team, bots automatically spawn at their ancient and mindlessly runs towed the enemy ancient, attempting to destroy all resistance. These bots would typically be killed quite quickly.
As bots die they drop money and increase the level of enemy players.
As players level increase their hitpoints, damage, healing rate and movement speed improve.
Each character has a different model and starting weapon set based on selected class and level. Other weapons and items can be bought with accumulated money. Various Items will be available to improve hitpoints, damage, healing rate, movement speed, provide temporary invisibility, or modify purchased weapons into superweapons.

The gameplay will be considerably slowed as compared to Nexuiz Deathmatch. The focus should shift from getting lots of kills to surviving and leveling up.

The game ends when one team's base is overwhelmed and their ancient destroyed.

Plan
The mod is quite a significant coding undertaking so i have broken up the task into some simple, achievable goals which will be discussed in subsequent posts as this one is already pretty long. :wink:
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Postby Shoe » Sat Feb 24, 2007 3:24 am

This seems like it'd be very doable, and fun at that :) The Nex-Life mod from way back showed that a currency reward system can work in game. Maybe you should see if you can track down the source to that for a little help in the coding process?
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Postby KadaverJack » Sat Feb 24, 2007 4:03 am

I don't think that would help much, since the last nexlife version i'm aware of was for 1.2.1 (and the source was never made public afaik). Imho the buying system is one the easier tasks, so even if you could get the source: merging it with the current code base would propably take as much time as starting from scratch.
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Postby Psychcf » Sat Feb 24, 2007 4:51 pm

that would take a while to code my good friend. break out the mountain dew and caffeine goodies, we're pulling an all nighter!
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Postby ihsan » Sat Feb 24, 2007 7:49 pm

I don't expect this to be done in a weekend but each of the project goals will be kept as simple as possible.

Goal 1: basic team and class system
Modify CTF code so that each player has different amounts of hitpoints, movement speed and starting weapon based on player skin. I.E. selected skin defines player class.

I'll be getting started as soon as i find the tutorial on making nexuiz mods :)
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Postby torus » Sat Feb 24, 2007 8:03 pm

You know what would be awsome? A starcraft-esque total conversion of Nexuiz.

In other news, that mod sounds like alot of fun. Would such a game be contained in a single game match, or will a person be able to continue where they left off, status wise, after they left a game? :P
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Postby cyan » Sat Feb 24, 2007 8:23 pm

Need model help? - Contact me im a trained Animator at university of Copenhagen.
irc://irc.quakenet.org/#careland

- cYan & Lunas IRC channel :P
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Postby ihsan » Sat Feb 24, 2007 8:49 pm

Already hit my first snag. I can't find the qcc2.exe which shipped with earlier versions of nex. i'm following the clearly outdated tutorial by Mauvebib http://tutorials.moddb.com/77/learning-qc-for-nexuiz-part-1/. If i need another compiler please say.

cyan wrote:Need model help? - Contact me im a trained Animator at university of Copenhagen.

Seeing that DOTA has more than 60 unique characters lots of models will be needed.

In other news, that mod sounds like alot of fun. Would such a game be contained in a single game match, or will a person be able to continue where they left off, status wise, after they left a game? Razz


Single rounds. Most of the DOTA fun is in leveling way up and becoming a walking god. As it is a normal part of a match it doesn't frustrate 'noobs' because the king-of-the-hill tends to change from game to game instead of persisting like in MMORPGs.
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Postby avirox » Sun Feb 25, 2007 12:26 am

sounds like a cool idea. I've played DOTA once or twice (never really got into it). I could lend a hand with the coding if you want. I started a class/objective-based nexuiz mod eons ago (Team:Nexuiz) so I have a little experience with coding mods for it. Contact me on irc (same name) or on my msn if you want.
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Postby Psychcf » Sun Feb 25, 2007 2:22 am

ihsan wrote:Already hit my first snag. I can't find the qcc2.exe which shipped with earlier versions of nex. i'm following the clearly outdated tutorial by Mauvebib http://tutorials.moddb.com/77/learning-qc-for-nexuiz-part-1/. If i need another compiler please say.


it says where you can get qcc in the FAQ... You just drop it in whatever dir of the game source you need compiled (/menu/, for example) and exec it right there. then go up a level and you have your compiled code.
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