Modding Characters

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Postby :) » Tue Mar 06, 2007 3:23 am

For information on the character models, see this thread: http://forums.alientrap.local/viewtopic.php?t=587
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Postby KadaverJack » Tue Mar 06, 2007 3:29 am

DeadlySnyper wrote:K I followed daves directions and badda bing the annoying music is gone :p I suppose if i want to go back i just delete the ogg vorbis file right? anyway ty for the music help but i still don't c the .zym files.... can some1 telll me which pk3 file to extract?
(Srry for beign a noob)

the large data<some date>.pk3, but the zym files won't help you much...

All source files for the models are available here: http://svn.icculus.org/nexuiz/modelsource/
models.zip has all meshes in *.3ds format, players.zip contains the models and animations in *.smd (half-life) format, which is needed to generate *.zym files (the converter (zmodel) is included as exe, sources are available here).

@torus: zym is not proprietary. smd, which is needed to compile zym files is, but zym itself is free. But since smd seems to be poorly supported by modelling tools (the only working exporter requires 3ds max afaik) we want to get rid of zym asap...
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Postby torus » Tue Mar 06, 2007 4:08 am

That makes sense.
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Postby ihsan » Wed Mar 07, 2007 1:14 pm

KadaverJack wrote:
DeadlySnyper wrote:But since smd seems to be poorly supported by modelling tools (the only working exporter requires 3ds max afaik) we want to get rid of zym asap...


If a zmodel was made which would parse .3ds or .obj (text) files the problem is solved.
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Postby ai » Wed Mar 07, 2007 11:20 pm

KadaverJack wrote:But since smd seems to be poorly supported by modelling tools (the only working exporter requires 3ds max afaik) we want to get rid of zym asap...


Maya also have a plugin which you need to install to export and import .smd. It works with versions 4-8.5 iirc. It is Here. It says 4-7 but it works with my 8.5 too.
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Postby DeadlySnyper » Thu Mar 08, 2007 4:59 am

oh and last question to add to this topic
If after u have exported as a.zym file what do u replace to get ur char. in game?
(or do u not?)
Im sorry did I head shot you?
My Bad...... :)
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Postby KadaverJack » Thu Mar 08, 2007 5:26 am

DeadlySnyper wrote:oh and last question to add to this topic
If after u have exported as a.zym file what do u replace to get ur char. in game?
(or do u not?)

Copy it to Nexuiz/data/models/player/<yourmodel>.zym. You can test is in local games with
Code: Select all
chase_active 1 # 3rd person mode, so you can actually see the model
playermodel models/player/<yourmodel>.zym
To get the new model listed in the menu, you need a text file (<yourmodel>.txt) and a preview image (<yourmodel>.jpg/.tga/.png).
The text file should look like this:
Code: Select all
<insert the full name for your model here>
models/player/<yourmodel>   # this points to the preview image (without file extention)
0   # the skin index (a model can have several skins, indentified by a number)
models/player/<yourmodel>.zym   # the actual model file to use

<cool bio/infos for your character>


Unfortunately, your can't use your model in an online game, since there is no way to distribute models between all clients (if the server doesn't know your model, it gets reverted to "marine"). However if you host your own server, you could use it & provide the model as download.
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Postby DeadlySnyper » Sat Mar 10, 2007 12:20 am

Ah okay ty
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