Modding Characters

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Modding Characters

Postby DeadlySnyper » Tue Mar 06, 2007 1:24 am

Hey this is a very noobie question but I was wondering how you find the character files to open up in Blender to edit. Also I was wondering if there was a way to change the music on my computer to another song of my choice and if its possible... how?
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Postby Psychcf » Tue Mar 06, 2007 1:50 am

well, you can run a music player while playing the game and set bgmvolume to 0. That's what I do.
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Changing in-game music

Postby :) » Tue Mar 06, 2007 1:51 am

To change the in-game music to songs of your choice, convert the songs to Ogg Vorbis using Audacity and put them in Nexuiz/data/sound/cdtracks. The default music tracks are titled track001.ogg - track009.ogg, so if you give your custom tracks those names, they will be played in place of the default tracks within the game.
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Postby torus » Tue Mar 06, 2007 1:59 am

Right now afaik the player models are in some wierd proprietary format (.zym?), so you wont be able to open that in Blender, and such an importer wont be made anytime soon (unless you want to try your own hand at python to make one :wink:). It may be possible to convert these models to some other format such as .md3, which Blender, at least by name, does support. I dont know how. (Maybe in some bass-ackward way through 3DS max).

The current state of Blender's importers for common game formats is pretty bad- you can find one here. The models produced are often very messy, with inverted uvs and stuff. If you are considering trying to make some models, I would say do it from scratch, and save yourself the trouble.

[edit]: What OS are you on? If you are using Mac OS, the Python script checker built into Blender is broken as of 2.43- you will need to add it to the list manually. The windows version does work however.
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Postby DeadlySnyper » Tue Mar 06, 2007 2:18 am

For some Reason in my data folder all i have is a bunch of pk3 files but no .zym or music or anything :(....
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Postby Psychcf » Tue Mar 06, 2007 2:25 am

pk3s are kind of like zip files (acutally, they are zip files...) that are extracted during the game. you can open them up with winzip and it'll work.
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Postby :) » Tue Mar 06, 2007 2:44 am

in my instructions, you have to create a sound folder with a cdtracks folder inside of it
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Postby DeadlySnyper » Tue Mar 06, 2007 2:45 am

K I followed daves directions and badda bing the annoying music is gone :p I suppose if i want to go back i just delete the ogg vorbis file right? anyway ty for the music help but i still don't c the .zym files.... can some1 telll me which pk3 file to extract?
(Srry for beign a noob)
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Postby :) » Tue Mar 06, 2007 3:09 am

DeadlySnyper wrote: if i want to go back i just delete the ogg vorbis file right?

Correct.
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Postby DeadlySnyper » Tue Mar 06, 2007 3:13 am

ty:P
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