Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.
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by Ed » Tue Apr 10, 2007 3:23 pm
That's great. I'd love this to be in Nexuiz right now.
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by Ivan » Tue Apr 10, 2007 7:55 pm
ihsan wrote:great work.
i guess i can rig it for you and make gloss and bump maps for it. Posing and exporting zym probably needs someone like morphed's help
good stuff!!!
Should I export the model as an obj or should I just give you the maya project folder
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by torus » Tue Apr 10, 2007 8:07 pm
Top notch Ivan. I love it! GJ.

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by Psychcf » Tue Apr 10, 2007 10:46 pm
good job. I'm going to stick to the quark model but I have to say you did an awesome job.
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by shaggy » Wed Apr 11, 2007 4:04 am
i like it but looks too real i like the marine and the specop because there sorta humand but not but they are good images and would have taken a long time
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by Morphed » Wed Apr 11, 2007 8:09 am
Should I export the model as an obj or should I just give you the maya project folder
plz post obj

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by Ivan » Wed Apr 11, 2007 5:19 pm
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by Taiyo.uk » Sat Apr 14, 2007 10:55 pm
Great work!
Nexuiz needs updated models, and this is a good one. I hope it's included in the next release!
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by Morphed » Thu Apr 19, 2007 10:29 am
objs dont have uvmaps
can you try export them with diferent settings ?
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by leileilol » Thu Apr 19, 2007 6:30 pm
Morphed wrote:objs dont have uvmaps
What? Obj can have UVs fine.
field hockey
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