New marine model

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Postby Ed » Tue Apr 10, 2007 3:23 pm

That's great. I'd love this to be in Nexuiz right now.
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Postby Ivan » Tue Apr 10, 2007 7:55 pm

ihsan wrote:great work.
i guess i can rig it for you and make gloss and bump maps for it. Posing and exporting zym probably needs someone like morphed's help

good stuff!!!

Should I export the model as an obj or should I just give you the maya project folder
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Postby torus » Tue Apr 10, 2007 8:07 pm

Top notch Ivan. I love it! GJ. :D
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Postby Psychcf » Tue Apr 10, 2007 10:46 pm

good job. I'm going to stick to the quark model but I have to say you did an awesome job.
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Postby shaggy » Wed Apr 11, 2007 4:04 am

i like it but looks too real i like the marine and the specop because there sorta humand but not but they are good images and would have taken a long time
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Postby Morphed » Wed Apr 11, 2007 8:09 am

Should I export the model as an obj or should I just give you the maya project folder

plz post obj :)
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Postby Ivan » Wed Apr 11, 2007 5:19 pm

Ivan
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Postby Taiyo.uk » Sat Apr 14, 2007 10:55 pm

Great work!
Nexuiz needs updated models, and this is a good one. I hope it's included in the next release!
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Postby Morphed » Thu Apr 19, 2007 10:29 am

objs dont have uvmaps :(
can you try export them with diferent settings ?
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Postby leileilol » Thu Apr 19, 2007 6:30 pm

Morphed wrote:objs dont have uvmaps :(


What? Obj can have UVs fine.
field hockey
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