Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.
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by Ivan » Thu Apr 19, 2007 6:32 pm
what program are you using? Are there any different files I can export it as. If you are using blender than I can probably find a melscript plugin to export blend files.
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Ivan
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by SavageX » Thu Apr 19, 2007 7:01 pm
leileilol wrote:Morphed wrote:objs dont have uvmaps
What? Obj can have UVs fine.
I assume Morphed was referring to the given set of .obj files, not the format itself. I gave UV-mapped .obj files for Morphed to texture in the past - I doubt he forgot that

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by Morphed » Thu Apr 19, 2007 8:10 pm
i used different importer and it works now
sorry for confusion
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by Ivan » Thu Apr 19, 2007 8:18 pm
it must be because I exported it as a selection instead of the entire file. I'll post a new one soon.
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Ivan
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by Ivan » Fri Apr 20, 2007 6:50 pm
BTW there is some extra geometry you can get rid of in his fingers. I made the fingers so you can rig them individually. I don't know why. I was going to fix that but forgot. So you can just go ahead and get rid of some of that geometry and fix the fingers so they are peramently curled. Okay.
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Ivan
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by C.Brutail » Tue Jun 26, 2007 1:36 pm
UP.
So wazzup with this model?

"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.


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C.Brutail
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by Fisume! » Sat Oct 04, 2008 2:31 pm
what happens with this awesome model?

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Fisume!
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by Kay » Wed Nov 05, 2008 12:26 pm
where can i download him

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Kay
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by ai » Wed Nov 05, 2008 12:37 pm
You cannot download the actual player model as no such thing has been made. You can only download the raw file here:
http://www.badongo.com/file/2805040
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ai
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