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divVerent wrote:Impossible, unless you can live with textures being totally broken, in which case q3map2 -convert -format map will do it.
Why? Ask the author...
esteel wrote:I'm still not sure about you CortezDo you really want to convert .bsp to .map files?? Or the other way round as one normally does? .map is the 'simple' map format that is used to build the maps, .bsp is what you get after compiling the map and what you use ingame.
In irc i always had the impression you just mixed it up. But maybe i got it wrong. So are you sure you want it from .bsp to .map?
If you wanna edit a bsp, you need the "source" *.map file. *.maps are stored aside th bsp, tho the engine ignores them as it can't do anything with it.
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