Configuring GtkRadiant for Nexuiz on a mac / OS X?

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Configuring GtkRadiant for Nexuiz on a mac / OS X?

Postby Clueless Newbie » Sat Apr 07, 2007 6:54 pm

Are there any maccies here who've succeeded in configuring gtkRadiant for OS X? I read through the "Configuring GtkRadiant" thread, but that only made my mind numb, what with all the comments, corrections, and so on.

I have gtkRadiant configured for Quake3. Does anybody have a simple x-point procedure for how to get it configured for Nexuiz on the mac? Something along the line of:

1. Install gtkRadiant on mac.
2. ???
3. Profit. :wink:
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Postby Strahlemann » Sun Apr 08, 2007 3:27 pm

I don't have a Mac, but since you can configure it for q3 you could already start mapping for Nexuiz.

Just copy all the textures from Nexuiz to your quake3 textures, same with scripts and models/mapobjects. This works as the folder structures are the same for nexuiz and quake3 and you only need to get the paths right. Now just build your quake3 map. compile it and copy the .bsp to your Nexuiz/data/maps folder. And don't forget to get a copy of the Nexuiz_ents.def into the /scripts folder.

Of course that's a dirty workaround, so if anyone knows a nicer cleaner way, please explain ;)
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Postby Clueless Newbie » Sun Apr 08, 2007 6:27 pm

Strahlemann wrote:I don't have a Mac, but since you can configure it for q3 you could already start mapping for Nexuiz.

Oh, I like the sound of that 8)

Just copy all the textures from Nexuiz to your quake3 textures, same with scripts and models/mapobjects.

I unzipped data20061223.pk3 from the data folder, and found - among other things - folders with textures, scripts, and models. Are those the ones you're thinking of? If so, do I just dump their contents in the baseq3/maps /models / scripts folders of q3a?

This works as the folder structures are the same for nexuiz and quake3 and you only need to get the paths right. Now just build your quake3 map. compile it and copy the .bsp to your Nexuiz/data/maps folder. And don't forget to get a copy of the Nexuiz_ents.def into the /scripts folder.

Where do I find Nexuiz_ents.def ? I can't find it in the scripts folder from the above .pk3.

Of course that's a dirty workaround, so if anyone knows a nicer cleaner way, please explain ;)

If all it takes is to copy some files/folders from one place into another, then that's clean enough for me. 8)
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Postby KadaverJack » Sun Apr 08, 2007 7:07 pm

Clueless Newbie wrote:Where do I find Nexuiz_ents.def ? I can't find it in the scripts folder from the above .pk3.

http://svn.icculus.org/nexuiz/trunk/dat ... 4&view=log

Of course that's a dirty workaround, so if anyone knows a nicer cleaner way, please explain ;)

If all it takes is to copy some files/folders from one place into another, then that's clean enough for me. 8)

In theory you should get proper Nexuiz support wirh gtkradiant, if you copy these files https://zerowing.idsoftware.com/svn/radiant.gamepacks/NexuizPack/trunk/ in your gtkradiant directory, adjust the engine path in games/nexuiz.game and unpack data*.pk3 to ~/.nexuiz/data. (the nexuiz pack also contains an entities.def, you should replace it with the one i posted above)
No idea if that'll work, but i tried compiling gtkradiant on linux yesterday and that procedure seems to work on my system (i have no clue about mapping, but i was able to recompile nexuiz maps...).
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Postby Clueless Newbie » Mon Apr 09, 2007 8:35 am

KadaverJack wrote:In theory you should get proper Nexuiz support wirh gtkradiant, if you copy these files https://zerowing.idsoftware.com/svn/radiant.gamepacks/NexuizPack/trunk/ in your gtkradiant directory, adjust the engine path in games/nexuiz.game and unpack data*.pk3 to ~/.nexuiz/data. (the nexuiz pack also contains an entities.def, you should replace it with the one i posted above)
No idea if that'll work, but i tried compiling gtkradiant on linux yesterday and that procedure seems to work on my system (i have no clue about mapping, but i was able to recompile nexuiz maps...).

Well, I tried that, but MacRadiant wouldn't have it. I'm going to stick with Strahlemann's suggestion for now. I have an old and unplayed q3a map I made a couple of years ago, and I'm going to try converting it to Nexuiz. If it works then I'll know what's what.

Hopefully, future versions of MacRadiant will support Nexuiz off the bat..

Thanks for the suggestions. 8)
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Postby Strahlemann » Mon Apr 09, 2007 11:59 am

Clueless Newbie wrote:I unzipped data20061223.pk3 from the data folder, and found - among other things - folders with textures, scripts, and models. Are those the ones you're thinking of? If so, do I just dump their contents in the baseq3/maps /models / scripts folders of q3a?


Exactly ;)
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