I have gtkRadiant configured for Quake3. Does anybody have a simple x-point procedure for how to get it configured for Nexuiz on the mac? Something along the line of:
1. Install gtkRadiant on mac.
2. ???
3. Profit.

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Strahlemann wrote:I don't have a Mac, but since you can configure it for q3 you could already start mapping for Nexuiz.
Just copy all the textures from Nexuiz to your quake3 textures, same with scripts and models/mapobjects.
This works as the folder structures are the same for nexuiz and quake3 and you only need to get the paths right. Now just build your quake3 map. compile it and copy the .bsp to your Nexuiz/data/maps folder. And don't forget to get a copy of the Nexuiz_ents.def into the /scripts folder.
Of course that's a dirty workaround, so if anyone knows a nicer cleaner way, please explain
Clueless Newbie wrote:Where do I find Nexuiz_ents.def ? I can't find it in the scripts folder from the above .pk3.
Of course that's a dirty workaround, so if anyone knows a nicer cleaner way, please explain
If all it takes is to copy some files/folders from one place into another, then that's clean enough for me.
KadaverJack wrote:In theory you should get proper Nexuiz support wirh gtkradiant, if you copy these files https://zerowing.idsoftware.com/svn/radiant.gamepacks/NexuizPack/trunk/ in your gtkradiant directory, adjust the engine path in games/nexuiz.game and unpack data*.pk3 to ~/.nexuiz/data. (the nexuiz pack also contains an entities.def, you should replace it with the one i posted above)
No idea if that'll work, but i tried compiling gtkradiant on linux yesterday and that procedure seems to work on my system (i have no clue about mapping, but i was able to recompile nexuiz maps...).
Clueless Newbie wrote:I unzipped data20061223.pk3 from the data folder, and found - among other things - folders with textures, scripts, and models. Are those the ones you're thinking of? If so, do I just dump their contents in the baseq3/maps /models / scripts folders of q3a?
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