O^v^v^v^v^v^v^v^v^vNexus Model^v^v^v^v^v^v^v^v^v^O

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Strahlemann » Wed Sep 05, 2007 12:30 pm

That's what we wanna see !
Great work so far.
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Postby morfar » Wed Sep 05, 2007 5:33 pm

Looks absolutely sweet so far. And looks kinda low poly also, which is good. It could replace the currently highest poly model.. so the average fps will be higher ;)
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Postby ai » Wed Sep 05, 2007 7:01 pm

Soft edges at it's finest.
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Postby ihsan » Thu Sep 06, 2007 12:27 am

Export me an OBJ so i can sculpt a highpoly in zbrush :D
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Postby torus » Thu Sep 06, 2007 12:43 am

You should do what all the char mappers are doing nowadays. Make a really high version, make a normal map from it, then apply the norm to the low poly. :)
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Postby ihsan » Thu Sep 06, 2007 12:53 am

Um... Good idea. :roll:
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Postby torus » Thu Sep 06, 2007 1:02 am

Whoops. I should really read the previous posts. -_-'
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Postby Ivan » Thu Sep 06, 2007 2:36 am

I'm still not finished with the legs yet guys.
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Postby Ivan » Tue Sep 11, 2007 10:08 pm

FINISHED

There are a couple of changes to the character concept. Mostly in the legs.
I think it came out better then the Marine because I did a concept before hand.

So, who will rig this model because I am not. Genegineer you said you have the tools and skills, right.

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Postby Shoe » Wed Sep 12, 2007 4:27 am

The legs look too skinny for him, but otherwise I really dig the look here.

Whatever came of the marine model? No one to rig it? [/too lazy to re-read previous pages]
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