
But I see there are several types of textures here. Besides the basic colourmap, there are also glowmaps, bumpmaps, normmaps, glossmaps, and... more? Transparency maps, perhaps?
What are the naming conventions for these? Do I just stick _gloss or _glow behind the respective maps and that's it? Will that automagically make them work? Or do I have to add a script that specifically states that so and so texture is the glow/gloss/whatever map for so and so texture?
Also, why both bumpmaps and norm maps? Does Nexuiz use whichever is present or did somebody forget to remove the bumpmaps from the texture folder?