How get the map to work in Nexuiz?

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Postby esteel » Mon Apr 16, 2007 6:19 pm

Clueless Newbie wrote:
esteel wrote:Your have to move your textures from textures into textures/chl then you will see them.

Hmm.. not there yet.. I'll have to tinker with this some more.

Works fine for me:
http://esteel.planetnexuiz.de/nexuiz/mi ... 000969.jpg
here compare that to your file..
http://esteel.planetnexuiz.de/nexuiz/mi ... Devide.pk3

People will look at that Bleh file.. But that gui program also seems to add some thumbnails.. that almost doubles the filesize. You really should use a REAL program to zip your stuff.. :P
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Postby Clueless Newbie » Mon Apr 16, 2007 7:01 pm

esteel wrote:
Clueless Newbie wrote:
esteel wrote:Your have to move your textures from textures into textures/chl then you will see them.

Hmm.. not there yet.. I'll have to tinker with this some more.

Works fine for me:
http://esteel.planetnexuiz.de/nexuiz/mi ... 000969.jpg
here compare that to your file..
http://esteel.planetnexuiz.de/nexuiz/mi ... Devide.pk3

Yeah - that works. Unlike the files I make.

However, it seems like the glowmaps, bumpmaps, and gloosmaps don't work. Couldn't see them in your screenshot either. Not that they seem to work in any other of the maps either...
People will look at that Bleh file.. But that gui program also seems to add some thumbnails.. that almost doubles the filesize. You really should use a REAL program to zip your stuff.. :P

That would seem to be necessary. Making levels is hopeless if I need to send them to somebody esle to zip them for me.. ;p

Know of any good freeware zipping apps for OS X?
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Postby esteel » Mon Apr 16, 2007 7:21 pm

That screenshot was taken at low settings.. i think they work though. See high settings here:
http://esteel.planetnexuiz.de/nexuiz/mi ... 000970.jpg
http://esteel.planetnexuiz.de/nexuiz/mi ... 000971.jpg

As for packaging your pk3 file.. why not just use the console zip? I have no idea what else to use on mac, sorry.
Just extract mine file and compare to yours.. you will see that i really just moved the files in the textures directory into a new directory in textures/chl ..
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Postby ZyanKLee » Mon Apr 16, 2007 8:03 pm

p7zip for macosx:
http://homepage.mac.com/krmathis/

got no mac - so I could not check if THIS version could do zip-files, the windows and linux-version can do
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Postby KadaverJack » Mon Apr 16, 2007 8:16 pm

ZyanKLee wrote:got no mac - so I could not check if THIS version could do zip-files, the windows and linux-version can do

If it's just an osx port of p7zip: yes it can (it even compresses a bit better than infozip), but it's also a commandline tool.
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Postby Clueless Newbie » Mon Apr 16, 2007 9:14 pm

esteel wrote:That screenshot was taken at low settings.. i think they work though. See high settings here:
http://esteel.planetnexuiz.de/nexuiz/mi ... 000970.jpg
http://esteel.planetnexuiz.de/nexuiz/mi ... 000971.jpg

Hmm.. I guess gloss and bumpmaps don't work on the OS X version of Nex then. Or maybe it's just my graphics card. The glowmaps seem to work though. Oh well.
As for packaging your pk3 file.. why not just use the console zip?

Well, it seems the Terminal zipper is only marginally better than the GUI zipper. The resulting files sometimes partially work, sometimes not... ;p
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Postby Clueless Newbie » Mon Apr 16, 2007 9:16 pm

ZyanKLee wrote:p7zip for macosx:
http://homepage.mac.com/krmathis/

got no mac - so I could not check if THIS version could do zip-files, the windows and linux-version can do

Well, I downloaded it. Opened the .dmg. Read the installation procedure... went "huh"?

I'll try again some other day. B)
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Postby KadaverJack » Mon Apr 16, 2007 9:42 pm

Clueless Newbie wrote:Hmm.. I guess gloss and bumpmaps don't work on the OS X version of Nex then. Or maybe it's just my graphics card.

They might require GLSL, which is disabled on osx, due to broken drivers...
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Postby esteel » Mon Apr 16, 2007 9:55 pm

Clueless Newbie wrote:Well, I downloaded it. Opened the .dmg. Read the installation procedure... went "huh"?

I'll try again some other day. B)

all you need to do is to cd into the directory that contains your files (maps/ and textures/ directories) and do:
7z -tzip -mx=9 a myfile.pk3 .

I'm not sure though is the program is also named 7z for you..
-tzip tells it to make zip files, -mx=9 is maximum compression, a = add files, myfile.pk3 file name, and finaly . = all files and directories in the current dir
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Re: How get the map to work in Nexuiz?

Postby Clueless Newbie » Tue Apr 17, 2007 7:27 am

Ok, I figured it out.

The problem is that OS X stores a hidden file named ".DS_Store" in each and every folder. This contains information about how the window appears when it opens, and probably a lot of other stuff as well. All I have to do is remove all instances of .DS_Store in the map folders before zipping, and everything works just fine. 8)
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