How get the map to work in Nexuiz?

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

How get the map to work in Nexuiz?

Postby Clueless Newbie » Sun Apr 15, 2007 7:31 pm

I've made a map of sorts, and now I'm trying to get ti to run in Nexuiz. The .pk3 is a .zipped archive of the following folders: "levelshots" (which is currently empty), "maps" (which contains a .bsp file), and "textures" (which contains lots of new textures in .jpg-format).

I can get the map to run in Quake 3, but then only by typing in the name in the console. However, none of the new textures show, and everything is covered with those ugly black-and-white squeres. Don't get any shading either.

In Nexuiz, however, the level won't open at all.

Could the problem be that I'm making the maps with Radiant set for Q3? Or am I doing something else wrong?
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby KadaverJack » Sun Apr 15, 2007 7:57 pm

The map should also work in Nexuiz, when you enter "map <mapname>" in the console. As for the missing textures: if you used textures that ship with nexuiz, you won't see them in q3.

To get your map in the menu, you need a mapcfg file and a textfile with a description. Nexuiz/Docs/mapping.txt should explain everything you need to know.
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Postby Clueless Newbie » Sun Apr 15, 2007 9:37 pm

KadaverJack wrote:The map should also work in Nexuiz, when you enter "map <mapname>" in the console.

Not in my case...
As for the missing textures: if you used textures that ship with nexuiz, you won't see them in q3.

I used custom textures - decided it was easier to slap together some new textures than to hunt down ones that looked the way I wanted.. ;)
To get your map in the menu, you need a mapcfg file and a textfile with a description. Nexuiz/Docs/mapping.txt should explain everything you need to know.

Adding a mapcfg didn't make any difference, but I'll take a look at the file you mentioned and see if that clears things up.

Oh, and hte map is supposed to go in the "data" folder, right? Cuz that's where all the other maps are...
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby KadaverJack » Sun Apr 15, 2007 9:47 pm

Clueless Newbie wrote:
KadaverJack wrote:The map should also work in Nexuiz, when you enter "map <mapname>" in the console.

Not in my case...

weird... could you post a link for your map?

Oh, and hte map is supposed to go in the "data" folder, right? Cuz that's where all the other maps are...

the pk3 is supposed to go there. if you don't zip it, the bsp needs to be in data/maps/
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Postby Clueless Newbie » Sun Apr 15, 2007 11:21 pm

[quote="KadaverJack"]
weird... could you post a link for your map?

Sure:

http://www.notam02.no/~clund/q3/GreatDevide.pk3

Note that this map is a work in progress. So don't anybody host it on a server. Not yet anyway.. ;)
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby esteel » Mon Apr 16, 2007 1:39 am

Nexuiz does not like you pk3 file for some reason. From the log:
Added packfile /home/esteel/.nexuiz/data/GreatDevide.pk3 (0 files)

I just extracted it and repacked it and it worked then. Not sure yet whats wrong with your file though. What program did you use to zip it up?
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Clueless Newbie » Mon Apr 16, 2007 6:47 am

esteel wrote:Nexuiz does not like you pk3 file for some reason. From the log:
Added packfile /home/esteel/.nexuiz/data/GreatDevide.pk3 (0 files)

I just extracted it and repacked it and it worked then. Not sure yet whats wrong with your file though. What program did you use to zip it up?

I used the built-in archiving function in OS X.

And that does not work? Hmm.. this could be problematic...
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby Clueless Newbie » Mon Apr 16, 2007 7:43 am

esteel wrote:Nexuiz does not like you pk3 file for some reason. From the log:
Added packfile /home/esteel/.nexuiz/data/GreatDevide.pk3 (0 files)

I just extracted it and repacked it and it worked then. Not sure yet whats wrong with your file though. What program did you use to zip it up?
After fidlling around some, I figured out how to zip categories through Terminal (the *nix CLI of OS X). This time I got a map that actually loaded in Nexuiz - and if showed up in the menu. But Nexuiz couldn't figure out that it was a CTF map, and the custom textures didn't show at all. IOW I got a map full of white surfaces. So I'm obviously still doing something wrong. Did you get the custom textures when you loaded the map?

I've replaced the previous version with a new one - same name and location

http://www.notam02.no/~clund/q3/GreatDevide.pk3

Does this work in Nex for you? Do you see the custom textures or is it all white?
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby esteel » Mon Apr 16, 2007 12:12 pm

Your have to move your textures from textures into textures/chl then you will see them.
Also the command map GreatDevide really just load the map (the bsp file). If you would use the menu or the command chmap GreatDevine then both use the GreatDevine.mapcfg file and THEN its ctf just fine. KadaverJack just mentioned the map command as back then you did not yet have a mapcfg file..

Oh can you please recreate the pk3 file with the mac gui and give it to us (you replaced the old download) so we can look if we maybe can fix it?
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Clueless Newbie » Mon Apr 16, 2007 1:52 pm

esteel wrote:Your have to move your textures from textures into textures/chl then you will see them.

Hmm.. not there yet.. I'll have to tinker with this some more.
Oh can you please recreate the pk3 file with the mac gui and give it to us (you replaced the old download) so we can look if we maybe can fix it?

Sure. It's here:

http://www.notam02.no/~clund/q3/GreatBleh.pk3

BTW: I've just dicovered that the Nex characters are taller than the Q3 characters. Which means I'll have to raise all the roofs in the map.. ;)
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Next

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron