[map] lavaflag

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[map] lavaflag

Postby dublpaws » Mon Apr 23, 2007 4:44 am

Image
Image

I worked on this after seeing a james bond movie today. A CTF map, I havn't included any configuration files in the pk3, because I'm still pretty new at this and didn't want to screw it up! :wink:

bigger images and the pk3 --> http://dublpaws.googlepages.com/lavaflag
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Postby divVerent » Mon Apr 23, 2007 4:58 am

Cool map, but here are two things you should fix:

In the big lava pools, you cut the lava into multiple parts. You should make the faces of these parts that touch each other just nodraw-nonsolid.

And the lighting looks quite boring... as an idea, you could try making your own lava shader so that it emits red light, or put red lights where the lava is.

Would you mind I already run the map on my server after making a proper PK3 out of it? It seems to be already a quite good CTF map with two main capture paths - exactly what we are missing :)

If you want, I can try these things and send you a edited version of your map with these changes.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby dublpaws » Mon Apr 23, 2007 5:49 am

Thanks divVerent! I wasn't sure how to fix the lava thing, now I know. I'll experiment with the light in the lava tomorrow.
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Postby esteel » Mon Apr 23, 2007 9:09 am

Found a few mistakes: http://esteel.planetnexuiz.de/nexuiz/sc ... 000989.jpg
There is still some blue color in the red base (only one i found sofar), were that blue thing ends the textures are not aligned correctly (in all four cases) and that strange line to the left (also in all four cases, and a similar line is in the 'middle room'
Otherwise its an interesting map, i want to know how the nexgun plays on that map as you can cover most of the map with it.
Oh and is it intented that your can 'enter' those lava tubes?
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Postby dublpaws » Mon Apr 23, 2007 2:44 pm

Yes, the lava tubes are dangerous. People like to laser jump away quickly with the flag they must be a little careful here, or get some hit points zapped away. :P thanks esteel, I'll fix the textures.
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Postby tZork » Tue Apr 24, 2007 4:44 am

divVerent wrote:Cool map, but here are two things you should fix:

In the big lava pools, you cut the lava into multiple parts. You should make the faces of these parts that touch each other just nodraw-nonsolid.
...
changes.


also make sure the shader on thise non-seen faces have the lava surface flag or your lava wont hurt. something like
Code: Select all
textures/kronic_rage/nodraw-lava
{
   qer_editorimage textures/kronic_rage/nd-lava.tga
   surfaceparm lava
   surfaceparm nodraw
   surfaceparm nolightmap
   surfaceparm nomarks
   surfaceparm trans
}

does the trick.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby divVerent » Tue Apr 24, 2007 6:02 pm

Actually, I now installed the map on the RBI server for testing (with a renamed .bsp so it won't conflict with the final version).

It worked quite well, apart from the fact that the Nex is just too strong on it. Either there should be some obstacles so one can't snipe from one base to the other base's spawn points, or the Nex should get removed from there.

Thank you and keep the good work up!
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Psychcf » Tue Apr 24, 2007 7:06 pm

neat... reminds me of the really big azz plasma beam in some random room in half life towards the end where you can push people in and they get sucked into the center and then electrocuted. yay.
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Postby Ronan » Tue Apr 24, 2007 11:38 pm

I have just tested it online and I like it. Design and light are good, and the gameplay is excellent, especially for lazerjumping. Only problem, the stair are a little too hight, so is not very agreeable to take them. About the nex gun, i don't know if it's too strong, I need more party to have a real idea.
Nice work anyway :)

P.S. if you can add location in the map...
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Postby torus » Wed Apr 25, 2007 1:18 am

S'alright. I like the lava theme, but it feels like there are just too many jutting obstacles, that make the game more staccatto than it needs to be. Not bad though. Not bad at all.
Image
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