[map] lavaflag

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Revision

Postby dublpaws » Wed Apr 25, 2007 9:32 pm

- smoothed jaggies
- fixed lava textures
- blockages added to reduce strength of nex
- improved flow at flag room with staircases
- fixed stair height in some places

http://dublpaws.googlepages.com/lavaflag
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Postby dublpaws » Thu Apr 26, 2007 2:26 am

esteel, thanks for taking the time to find those, I've updated the map at http://dublpaws.googlepages.com/lavaflag
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Postby Psychcf » Thu Apr 26, 2007 3:43 am

yay! esteel is t3h l33t!
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Postby Strahlemann » Thu Apr 26, 2007 3:04 pm

One little trick to align textures:

You need a mouse with at least 3 buttons.
In GtkRadiant you can select a texture by middle-click (= click the 3rd mouse-button) on the surface in 3d view.
If you middle-click on a surface in 3d-view while holding strg+shift, you paste the active texture with all it's parameters set (scale/rotation etc.)
This way you can "copy-paste" it in 3d-view, and you don't have misalignments on these simple plain surfaces.
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Even More textures aligned!

Postby dublpaws » Thu Apr 26, 2007 6:07 pm

thanks for the tip Strahlemann!

Ok, another revision.

http://dublpaws.googlepages.com/lavaflag
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Postby esteel » Fri Apr 27, 2007 4:14 pm

Well a few complained while playing that map online that its now too good protected and maybe they are right. What do you think about opening it BIT more again? Maybe removing those three glass things near the lava again? With the bigger glass right over the 'entrace' they have no purpose anymore.
Though i'm not sure right now if that would help attacking or defending the base..
An other idea would be making the 'wall' totally glass even the upper part. I often found my self trying to get into the base and was hit by a nexgun from someone waiting for people to enter through those small holes.

And regarding all that glass, those small holes can be hard to see. How about adding a trim to it so you can see them better?

Also as a side note, above the machinegun there are only items on one side.. The hagar, ammo and a shield. Maybe move hagar and ammo to the other side so its not that empty. You could raise that shield by the machinegun a bit so you can use to to walk over.

I'm not sure about those ideas myself.. What do you think about it?
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Postby dublpaws » Fri Apr 27, 2007 6:49 pm

Ok,

The three small glass walls have been removed.
The armor has been shifted to the other side of the flag room.
The opaque wall at the top of the big glass divide is now glass with trim.
The staircases in the main hall are fixed.

Thanks again for the suggestions esteel,
latest revision @ http://dublpaws.googlepages.com/lavaflag
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Postby esteel » Fri Apr 27, 2007 11:45 pm

Well those are JUST suggestions, guess you have to see how people like it. After all maybe my suggestions makes it more campy now as while its easier to look into the base its also easier to look at whats happening outside and prepare for the attack. But hey i can blame it on you :P *evil-grin*
Just kidding. Those things have to be tested.

The glass looks nice, but in red base the 'lower one' does not go all the way to the wall on the right side (looking at the blue base).
And i think soon i'll transform from forum addon to alignment-nazi :P In both bases, at each ends were the stairs down to the armor are, there is still one such case. Too lazy right now to do screenshots :)
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