Landscape and final .bsp mode?

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Landscape and final .bsp mode?

Postby Clueless Newbie » Wed Apr 25, 2007 6:06 pm

Two questions:

1) How do I get landscapes to "swallow" proectiles? IOW make them vanish without a trace instead of rebounding / exploding...

2) There are lots of options under Radiant's Bsp menu. Which should I use for a release version of the map?
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Re: Landscape and final .bsp mode?

Postby cortez » Wed Apr 25, 2007 7:21 pm

Clueless Newbie wrote:2) There are lots of options under Radiant's Bsp menu. Which should I use for a release version of the map?


Q3MAP2(final) should you use :!:
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Re: Landscape and final .bsp mode?

Postby Clueless Newbie » Wed Apr 25, 2007 7:39 pm

cortez wrote:Q3MAP2(final) should you use :!:

The "-bounce 8" one?
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Postby tZork » Wed Apr 25, 2007 10:03 pm

Question 1: Cover the things you want "non impacting" with a clip brush (common/clip)

Question 2:
Theres no single answer here, as you get more advanced you will proly want to change the compile settings to fir yer map. You always compile the map in tree stages. One "meta" one "vis" and one "light". Have a look at http://en.wikibooks.org/wiki/Q3Map2 for more info.

Compiling the light stage with -fast speeds up yer compile times *alot* but it also darkens the map somewhat, so you will have to but up the light a bit (or use -scale ~1.5 in the light compile) And you more or less always whanna use -deluxe for nexuiz maps, compiles with deluxe mapping so the map gets bump maps w/o real time lights.

I usualy do
q3map2 -meta mapname.map
q3map2 -vis mapname.map
q3map2 -light -fast -deluxe -samples 3 mapname.map
as a standard compile

-bounce means radiosity, so it will compile the light stage -bounce times +1. This can mean very very long compiles.
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Postby Clueless Newbie » Thu Apr 26, 2007 12:39 am

tZork wrote:Question 2:
Theres no single answer here, as you get more advanced you will proly want to change the compile settings to fir yer map. You always compile the map in tree stages. One "meta" one "vis" and one "light". Have a look at http://en.wikibooks.org/wiki/Q3Map2 for more info.

Compiling the light stage with -fast speeds up yer compile times *alot* but it also darkens the map somewhat, so you will have to but up the light a bit (or use -scale ~1.5 in the light compile) And you more or less always whanna use -deluxe for nexuiz maps, compiles with deluxe mapping so the map gets bump maps w/o real time lights.

Hmm.. the "-deluxe" option isn't available in the Bsp menu of my version of Radiant.
I usualy do
q3map2 -meta mapname.map
q3map2 -vis mapname.map
q3map2 -light -fast -deluxe -samples 3 mapname.map
as a standard compile

These are command lines entered in X11 or some other *nix CLI? I tried entering:

"q3map2 -meta GreatDevide.map"

and got:

"bash: q3map2: command not found"
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Postby torus » Thu Apr 26, 2007 1:10 am

Wait- you are using the Mac version of Radiant?
I didnt even know that was stable enough to use. :? When I tried Mac Radiant it just crashed, on my Mactel.
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Postby Clueless Newbie » Thu Apr 26, 2007 7:44 am

torus wrote:Wait- you are using the Mac version of Radiant?
I didnt even know that was stable enough to use. :? When I tried Mac Radiant it just crashed, on my Mactel.

I'm using MacRadiant 1.4 on a Mac Pro. Hasn't crashed yet.
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Postby tZork » Thu Apr 26, 2007 8:29 am

Yell these are command line options that should work on windows, Linux and macosx. But yo have to add the path to q3map2 first like:
/usr/compicated/path/where/its/hidden/q3map2 -blablabal -morebla /anotehr/path/data/maps/tehl33tmap.map

-deluxe is not in the bsp menu as standard and the version on q3map2 that ships with gtkradiant 1.4, you need an updated one. no idea where to fond that for the mac :/ As for the other options you can either use a terminal/console or edit the bsp menu options. this is done from file->projectsettings.
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Postby Clueless Newbie » Thu Apr 26, 2007 9:56 pm

tZork wrote:Yell these are command line options that should work on windows, Linux and macosx. But yo have to add the path to q3map2 first like:
/usr/compicated/path/where/its/hidden/q3map2 -blablabal -morebla /anotehr/path/data/maps/tehl33tmap.map

While trying to find out where q3map2 is hiding on my HD, I found an app called "q3map2GUI". Turns out it was bundled with MacRadiant. And it has all the options mentioned in this thread, and then some. 8)

And I said in another thread that I wasn't getting any gloss or bumpmapping on my map. It turns out I was looking in the wrong places; when looking at the static lighting, there was no gloss or bumpies - cuz there was no deluxe building of the map. But there's plenty of both if I look at the glare left by rockets.

Looks like I might have a beta up soon. 8)
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