[MAP]Darkzone CTF BETA 2

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Should i make bunnyhops easier?

Yes, of course
6
75%
No, please not
2
25%
 
Total votes : 8

[MAP]Darkzone CTF BETA 2

Postby cortez » Fri Apr 27, 2007 5:44 pm

fixes:
-align of texture
-level building mistakes
-the bases are coloured

some new shots :!: :
Image
Image

and finaly the map:
http://files.filefront.com/ctf_darkzone ... einfo.html
Aneurysm 4 the win !!!!! :D
cortez
Keyboard killer
 
Posts: 805
Joined: Wed Dec 06, 2006 7:22 pm
Location: From the moon

Postby divVerent » Fri Apr 27, 2007 6:37 pm

Installed it on RBI, and removed Tripzone from the maplist. The joke is hereby over :)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby esteel » Fri Apr 27, 2007 6:48 pm

nooooooooooooooooooooooooooooooooooooooooooooooooooooooooo :)

What to say about the map.. i really like it but i think it should be a bit bigger to play nice as ctf map. I guess its the same size as darkzone but in ctf it can be very annoying to get stuck on the lights on the top.. If you do not scale it at least clip the lights so you can't get stuck.

Also, makes me feel a bit strange as i have no clue about mapping and i know you just started but there are still a lot of errors left and i can't tell you to to fix them. There is lots of zfighting that gets visible with RT lights from rockets. I made a few screenshots..

http://esteel.planetnexuiz.de/nexuiz/sc ... 001016.jpg
http://esteel.planetnexuiz.de/nexuiz/sc ... 001017.jpg
http://esteel.planetnexuiz.de/nexuiz/sc ... 001018.jpg
http://esteel.planetnexuiz.de/nexuiz/sc ... 001019.jpg
http://esteel.planetnexuiz.de/nexuiz/sc ... 001020.jpg
http://esteel.planetnexuiz.de/nexuiz/sc ... 001021.jpg
http://esteel.planetnexuiz.de/nexuiz/sc ... 001022.jpg

And basically all the lights need their textures adjusted to look right. Thats a whole lot of work left but i'm sure your map will be worth it. Its a great map so thanks for your work so far!
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby cortez » Mon Apr 30, 2007 9:50 pm

For the next version i edit 2 rooms from the original darkzone :!:

But there are still some things wher i got problems and need help

1.
Basicly the texture aligning

like this here
http://esteel.planetnexuiz.de/nexuiz/sc ... 001021.jpg

2.
The missing textue at the teleporter
Image
Aneurysm 4 the win !!!!! :D
cortez
Keyboard killer
 
Posts: 805
Joined: Wed Dec 06, 2006 7:22 pm
Location: From the moon

Postby Strahlemann » Tue May 01, 2007 6:34 pm

Texture aligning on caps (GtkRadiant 1.4):

Select the cap and press SHIFT+S. This opens up the Surface Inspector for patches in general. (Note: Just pressing "S" opens up the Surface Inspector for standard brushes)

Now click "CAP". This should do it.

Tip: You can easily shift textures when holding SHIFT and pressing the arrow-keys (of course you must have selected the face with the texture you want to shift).

Also you might want to take a look in the official Radiant Manual which should be in a subfolder of your Radiant-Installation for more useful stuff.
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany

Postby tZork » Tue May 01, 2007 7:01 pm

or ctl+shift+n to cycle cap alignment.

Some more alignment tips:
Keep texture move/rotation lock off on big surfaces if possible (texure->texture lock ->[ move|rotate ] ) That autoagicaly kees the textures aligned.
Build the bulk geometry with caulk texture, then texure its visibla faces.
For repeting geometry, build the section with trims/details between the sections. when duplicating it there no need to match the texture alignment.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Xeno » Wed May 02, 2007 1:48 am

divVerent wrote:Installed it on RBI, and removed Tripzone from the maplist. The joke is hereby over :)


Wtf, some people actually liked tripzone.


Boooooo!
Xeno
peregrinus originis incognitae
 
Posts: 396
Joined: Wed Nov 15, 2006 10:42 pm

Postby cortez » Wed May 02, 2007 3:54 pm

Xeno The Blind wrote:
divVerent wrote:Installed it on RBI, and removed Tripzone from the maplist. The joke is hereby over :)


Wtf, some people actually liked tripzone.


Boooooo!


You are 1 Person and not some people ! Or i wrong? :P

Strahlemann wrote:Texture aligning on caps (GtkRadiant 1.4):


There is a GtkRadiant 1.5 :P
Aneurysm 4 the win !!!!! :D
cortez
Keyboard killer
 
Posts: 805
Joined: Wed Dec 06, 2006 7:22 pm
Location: From the moon

Postby Strahlemann » Wed May 02, 2007 6:07 pm

I prefer GtkRadiant 1.4 8)

But the method i explained should work with GtkRadiant 1.5 as well
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany


Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron