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Clueless Newbie wrote:There will be a new beta with adjusted spawns later today. Is this just an issue with the lower spawns or do the uppers spawns have the same problem?
KadaverJack wrote:Clueless Newbie wrote:There will be a new beta with adjusted spawns later today. Is this just an issue with the lower spawns or do the uppers spawns have the same problem?
The blue upper spawns seem to be ok, the red ones are stuck in walls. But the blue spawn points are also pretty close to the wall, so perhaps you might wanna move them like 2 qus towards the flags...
Clueless Newbie wrote:Are you talking about b3 or b4? (b4 is today's beta - see the top post in the thread)
esteel wrote:That bug should also hopefully be fixed in 2.2.3 ! If not someone has to tell us.
Clueless Newbie wrote:I've moved all the spawns in b4, but I have no way of knowing whether it's sufficient.
One question though - does Nexuiz put files elsewhere than in the .nexuiz/ directory? Other than the folder the engine iteslf is in, that is. Just in case there's a hidden file somewhere that's messing up 2.2.3 for me.
KadaverJack wrote:The problem is still there, but that my fault, sorry
I screwed up with the spawn point dimensions, the walls are not the problem, the spawn points are stuck in the ceiling. Try tZorks entities.def, he said it has correct spawnpoint dimensions for Nexuiz players...
One question though - does Nexuiz put files elsewhere than in the .nexuiz/ directory? Other than the folder the engine iteslf is in, that is. Just in case there's a hidden file somewhere that's messing up 2.2.3 for me.
No. On unix-like systems, Nexuiz _only_ writes to ~/.nexuiz, the install folder itself remains untouched.
Clueless Newbie wrote:This time the spawnpoints fit with the dimesions in the new entities.def file. And I hope that's the end of that problem.
KadaverJack wrote:Clueless Newbie wrote:This time the spawnpoints fit with the dimesions in the new entities.def file. And I hope that's the end of that problem.
AlmostOne of the red spawn points is too low (it's at '-1712 0 -152', the z cordinate should be -144 like the rest in that row).
I tried tweaking it. Not sure how big a difference it made though.I noticed another (minor) bug: this jumppad http://kadaverjack.planetnexuiz.de/tmp/gd_b5.jpg (and its counterpart on the other side) shouldn't react when you hit it from below. Right now it tries to shoot you through the lamp.
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