[MAP] Uploaded Great Divide b5 again...

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[MAP] Uploaded Great Divide b5 again...

Postby Clueless Newbie » Sat Apr 28, 2007 2:45 pm

Lets see if I managed to fix that final spawnpoint this time:

http://www.notam02.no/~clund/nexuiz/GreatDivide_b5.pk3
Last edited by Clueless Newbie on Sun Apr 29, 2007 5:58 pm, edited 3 times in total.
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Re: [MAP] Great Divide b3 (now with correct spelling!)

Postby cortez » Sat Apr 28, 2007 5:04 pm

Clueless Newbie wrote:Hmm.. three betas in less than three days...


kind of spamming :twisted:


Please make more new features in the map before you make a new beta :!:

Then everything will be great :wink:
Aneurysm 4 the win !!!!! :D
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Re: [MAP] Great Divide b3 (now with correct spelling!)

Postby Clueless Newbie » Sat Apr 28, 2007 5:30 pm

cortez wrote:
Clueless Newbie wrote:Hmm.. three betas in less than three days...


kind of spamming :twisted:

I know. ;p
Please make more new features in the map before you make a new beta :!:

Then everything will be great :wink:

Actually, I think I'll hold off making another beta until either this one has been tried on a server - or somebody points out a bug in the level that kills the game.
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Re: [MAP] Great Divide b3 (now with correct spelling!)

Postby KadaverJack » Sat Apr 28, 2007 9:02 pm

Clueless Newbie wrote:Actually, I think I'll hold off making another beta until either this one has been tried on a server - or somebody points out a bug in the level that kills the game.

There already is such a problem, which tZork & esteel reported in beta 1: 2/3 of your spawn points don't work in 2.3, because they are stuck (see http://kadaverjack.planetnexuiz.de/tmp/gd_b3.jpg). I suggest you move all spawn point further away from the walls (maybe delete one at each location) and maybe add some deathmatch-only spawns in the middle for other gamemodes.
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Re: [MAP] Great Divide b3 (now with correct spelling!)

Postby Clueless Newbie » Sat Apr 28, 2007 9:20 pm

KadaverJack wrote:There already is such a problem, which tZork & esteel reported in beta 1: 2/3 of your spawn points don't work in 2.3, because they are stuck (see http://kadaverjack.planetnexuiz.de/tmp/gd_b3.jpg).

I see. They don't look like that in the Q3 editor. Was a screenshot of this posted earlier? I have not yet had any problems with the spawnpoints myself, but since you guys do then I'll have to do something about them.
I suggest you move all spawn point further away from the walls (maybe delete one at each location) and maybe add some deathmatch-only spawns in the middle for other gamemodes.

Will do. Tomorrow. I think I've filled my quota for today.

I wonder how many more daily betas I can upload before I get banned for spamming.. :?
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Re: [MAP] Great Divide b3 (now with correct spelling!)

Postby :) » Sat Apr 28, 2007 10:08 pm

Clueless Newbie wrote:I wonder how many more daily betas I can upload before I get banned for spamming.. :?


Here's a clever trick: Make one thread, and update the first post with each release.
:)
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Re: [MAP] Great Divide b3 (now with correct spelling!)

Postby Clueless Newbie » Sat Apr 28, 2007 10:16 pm

Dave wrote:
Clueless Newbie wrote:I wonder how many more daily betas I can upload before I get banned for spamming.. :?


Here's a clever trick: Make one thread, and update the first post with each release.

You mean by editing it?
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Postby :) » Sat Apr 28, 2007 10:21 pm

That's the ticket!
:)
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Re: [MAP] Great Divide b3 (now with correct spelling!)

Postby KadaverJack » Sun Apr 29, 2007 12:25 am

Clueless Newbie wrote:I see. They don't look like that in the Q3 editor. Was a screenshot of this posted earlier?

No, I just added markers for each spawnpoint and their bounding boxes ingame, so you get a better idea of what i'm talking about :)

I have not yet had any problems with the spawnpoints myself, but since you guys do then I'll have to do something about them.

The check for "misplaced" spawnpoints is/will be new in 2.3. When you start your map with 2.3, you'll get an error message "spawn point in solid" for each one of them (together with its origin and other data).
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Re: [MAP] Great Divide b3 (now with correct spelling!)

Postby Clueless Newbie » Sun Apr 29, 2007 8:08 am

KadaverJack wrote:
Clueless Newbie wrote:I have not yet had any problems with the spawnpoints myself, but since you guys do then I'll have to do something about them.

The check for "misplaced" spawnpoints is/will be new in 2.3. When you start your map with 2.3, you'll get an error message "spawn point in solid" for each one of them (together with its origin and other data).

There will be a new beta with adjusted spawns later today. Is this just an issue with the lower spawns or do the uppers spawns have the same problem?

And with "2.3", do you mean "Nexuiz 2.3"? If so, has the "black menu screen in OS X" bug been fixed?
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